12 Quest Types Every DM Needs To Know!
79K views · May 13, 2025 · Entertainment
Comments · 226
@StephaniePlaysGames · 1 year ago · pinned
What's your favorite type of quest? 🗡✨
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@g4rasu · 1 year ago
Fetch Quests: Get a thing. Bring it back.<br>-Escort Quests: Get someone from Point A to Point B.<br>-Delivery Quests: Take an item somewhere else.<br><br>Discovery Quests: Uncover new things or new information.<br>-Investigation Quests: Uncover the truth behind a mystery.<br>-Destination Quests: Finding or reaching legendary locations.<br>-Interaction Quests: Have a meaningful engagement with an NPC.<br>-Mystery Quests: Prove, perfect, or transcend some aspect of yourself.<br><br>Kill Quests: Eliminate the target.<br>-Survival Quests: Don't die.<br>-Protect Quests: Don't let the NPC die or the artifact get taken.<br>-Destroy Quests: Destroy the object.
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@zippercomics · 1 year ago
I like the idea of categorization, as a GM could make sure they're always grabbing quests out of a different category thereby building in the feeling of variety in a series of quests. Great video, as usual!
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@tonysladky8925 · 1 year ago (edited)
"If all your players ever do is fetch..." You don't know my life Stephanie. Maybe I taught those dogs how to play D&D so they stop wasting all their money on poker, and now they're having a blast playing fetch all the time.<br><br>But in all (or, at least, more) seriousness, one of the campaigns I'm pitching when I'm up to run next uses the Acquisitions Incorporated book, so a handy-dandy list of a bunch of different quest types I can have Head Office or random customers send the party on will be very useful.
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@ARedMongoose · 1 year ago
I was mid eyebrow raise on "escort quest" before the smash cut dashed all of my hopes and dreams. 😂
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@pheralanpathfinder4897 · 1 year ago
This is a great checklist for writing a module or running a campaign. Tracking how many times you've usedeach can help insure that your adventure doesn't become to repetitive.
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@ogrestamp · 1 year ago
I like having a bit if a moral dilemma in a quest. Nothing too heavy handed (you want your players to cone back), but something that will make them question who they are. One idea I've had for a while is that a local noble or rich leader of a merchant house pays you handsomly for a fetch quest. Their long long time ago grand pappy lost a magical bottle near a swampy area a few generations ago, bring it back and reatore honor to their house (and oh yeah, pick up a rich patron also). But when they get to "the spot" they find that the bottle is an Everlasting Bottle that is open spewing out water and it has transformed the area. There is a vibrant ecosystem because of this magical item. What do the party members do? The important thing is to not castigate the party for their choices (unless it is totally reprehensible). Their choices are their choices and either one will have repercussions in their world.
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@huliwpc1383 · 1 year ago
Love the graphics for the different types of quests. Icons are a severely underrated technique.
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@paulallen579 · 1 year ago
I really like how you categorize them, and that you can always add a twist to make them stand out. You can for example transition a fetch quest into a heist, if you know that your players find planning and recon fun.
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@BLynn · 1 year ago (edited)
I like the destroy quest with a twist. Bad information means the party is lead to believe like most everyone else that destroying this artifact will prevent otherworldly being from being able to be summoned into the world, but in actuality it is the object that is a bulwark from the entity being able to force their way into this plane of existence.
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@damiannordmann-invinciblee6049 · 1 year ago
Hey Stephanie! Great video. I always love these types of videos. Very useful.
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@loraxenclave9426 · 1 year ago
I’ve watched a lot of different D&D/TTRPG YouTubers, and your content consistently is my favorite in style, content, thoughtfulness, and delivery!<br><br>Thank you for being you! Planning on being one of the first to sign up for you Patreon whenever it comes about! 😊
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