Ads skipped

Shedding light on Quake I and II lightmapping

55K views · Dec 11, 2023 · Gaming

Comments · 146

  • @EspireMike · 3 weeks ago

    Such a fantastic deep dive into the light-mapping tech. the visualizations and explanations are incredible! Thankyou.

  • @q6manic · 2 years ago

    It's amazing how you are able to create visualisations for all of these processes. Love all your videos!

    88

  • @muffintrap1337 · 3 months ago

    These visualizations are beautiful <3

  • @SleepyAdam · 2 years ago

    As cool as RTX and games with weather effects and different times of day and a lot of the more simulative lighting effects of modern gaming are, there is an exactness and artistry to baked lightmaps that I really adore.

    54

  • @thegibusguy4969 · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=bxientPsqRg&amp;t=480">8:00</a> This visual is super mesmerizing, I adore it.

    3

  • @KokoRicky · 2 years ago (edited)

    It&apos;s worth noting that Jurassic Park was released just three years prior to Quake, and its renders lack bounce lighting...yet a video game was simulating it not long after. Quake was way ahead!

    62

  • @hughjanes4883 · 2 years ago

    Ive treid to research the quake rendering engine, but i never figured out the light! I hope this, illuminates my problems, it seems like a bright idea to look into this, these are my shining examples of puns, im sorry

    153

  • @MrTrololow · 1 year ago

    this channel is WICKED, I&apos;m a big fan of these types of videos

  • @YourCRTube · 2 years ago

    So, this is why the Q2 Remaster looked so authentic!

    6

  • @23Scadu · 2 years ago

    Excellent video, and superbly visualized! I used to make a lot of Quake and Quake II maps back in the day, so I already had a decent understanding of how the lighting worked in practice, but getting some insight into the specifics is really fascinating.

    53

  • @AgsmaJustAgsma · 2 years ago

    <a href="https://www.youtube.com/watch?v=bxientPsqRg&amp;t=762">12:42</a> The combination of lightmapping and vertex coloring makes this map showcase absolutely sublime. It feels like a completely lost art that stands the test of time.

    26

  • @buzinaocara · 2 years ago

    I&apos;ve seen the baked lightmaps from quake be explained so many times, but never found a detailed explanation of the process for computing the dynamic lightsources from explosions and debris... That&apos;s what I&apos;ve always been most curious about.

    55

Up next

LIVE

I added portals into software Quake

Matt's Ramblings · 29K views

LIVE

Why did Quake (and arena shooters) die?

Skeleblood · 648K views

LIVE

Quake Ports (N64/Sat/PS1) | Punching Weight [SSFF]

Stop Skeletons From Fighting · 336K views

LIVE

Why Doom is Awesome: Binary Space Partitioning

ShreddedNerd · 1.3M views

LIVE

Death Of The Live Service Model | The weird case of Quake Champions

Blahaj Gaming · 567 views

LIVE

Okay, but how does airstrafing ACTUALLY work?

zweek · 645K views

LIVE

Quake Deserves The Doom Treatment

Mungo · 375K views

LIVE

QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

Quaddicted · 257K views

LIVE

How Big is Black Mesa?

moldbun · 835K views

LIVE

How One Developer Continues To Defy The Impossible

Nathan Baggs · 224K views

LIVE

Uncovering Quake's unseen collision hulls

Matt's Ramblings · 32K views

LIVE

Quake II on the PlayStation 1 is an incredible port. Here is why.

Modern Vintage Gamer · 364K views

LIVE

Ironwail is amazing!

dumptruck_ds · 68K views

LIVE

How 1999 Quake 3 Teaches Elite Software Engineering

Tariq10x · 333K views

LIVE

The Secret Behind Source's Lighting

Elgen Channel · 65K views

LIVE

Coding Adventure: Ray Tracing

Sebastian Lague · 1.5M views

LIVE

PRO QUAKE

Civvie 11 · 2.5M views

LIVE

Nailing the Sound of Horror: NIN + id | A Quake Documentary

The Yetti Den · 68K views

LIVE

Is 8-Bit Minecraft Possible?

Inkbox · 2.1M views

LIVE

How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

Matt's Ramblings · 74K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.