Matt's Ramblings

19K subscribers

13:12

Shedding light on Quake I and II lightmapping

Matt's Ramblings · 55K views · 2 years ago

8:53

BSP Trees: The Magic Behind Collision Detection in Quake

Matt's Ramblings · 157K views · 3 years ago

7:20

Uncovering Quake's unseen collision hulls

Matt's Ramblings · 32K views · 1 year ago

6:48

Quake's PVS: A hidden gem of rendering optimization

Matt's Ramblings · 184K views · 3 years ago

6:31

I added portals into software Quake

Matt's Ramblings · 29K views · 3 years ago

8:17

How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

Matt's Ramblings · 75K views · 3 years ago

4:10

Minecraft-style logic in Quake

Matt's Ramblings · 24K views · 4 years ago

2:44

Quake path traced in Blender

Matt's Ramblings · 21K views · 5 years ago

10:00

The code behind Quake 3's overbounce bug

Matt's Ramblings · 42K views · 4 years ago

4:13

Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug

Matt's Ramblings · 46K views · 3 years ago

4:21

Strafe-jumping physics explained

Matt's Ramblings · 199K views · 8 years ago

7:46

The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)

Matt's Ramblings · 167K views · 5 years ago

4:24

Quake 3's frame rate dependent physics

Matt's Ramblings · 73K views · 8 years ago

5:25

Swapping faces with 100,000 lines of C and 90 lines of Python

Matt's Ramblings · 8.3K views · 4 years ago

13:03

Better Quake strafe-jumping with genetic algorithms

Matt's Ramblings · 63K views · 5 years ago

10:49

Teaching a computer to strafe jump in Quake with reinforcement learning

Matt's Ramblings · 46K views · 6 years ago

6:14

Speedrun Science: Beating Quake with code

Matt's Ramblings · 23K views · 4 years ago

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