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Mahact Gene-Sorcerers - Beginners Faction guide with easy examples Twilight Imperium 4

16K views · Nov 24, 2023 · Gaming

Comments · 44

  • @essersgamingcave · 2 years ago · pinned

    Please let me know your tips and tricks for this faction in the comments. And you can nominate the next faction to cover here: <a href="https://www.youtube.com/channel/UChTopbuDktyYaH-kDbru-qA">https://www.youtube.com/channel/UChTopbuDktyYaH-kDbru-qA/community</a>

    2

  • @charleshixon3558 · 2 years ago (edited)

    One of my favorite games ever was playing as Mahact. A minor early lead by securing the first point off MecRex combined with some minor ship sniping for faction tokens had earned an exaggerated amount of animosity across the board. By early mid game, a combination of a tactical phase and agenda phase had every single player take their turn twisting the knife into me. With cold fury I prepared for what would later be known as &quot;The Round of Revenge&quot;. With my entire stash of command tokens saved, Leadership in my hand and Integrated Economy &amp; Fleet Logistics researched, I declared war on the galaxy. Scouring the planets of my enemies one by one, using IE to reinforce the fleet &amp; army as it moved through weakened systems, surrounding and cutting off routes of retreat for enemy fleets and forcing them into battles of total annihilation. Popping leadership to refresh my tokens after destroying one players slice and taking MecRex from another. I continued the rampage. Of course the board didn&apos;t take this lying down. Two massive fleets from the most powerful players left came to confront me near MecRex. The Fools. My Hero forced them to fight each other, completely destroying both fleets leaving essentially nothing left for the victor. With only one player left to contest, but finally economically exhausted &amp; weakened, we clashed over their territory where I was turned back, but not without seeding mechs and legions of inf at strategic positions all over the map to slow any counter attack. After the table was completely shattered, they did attempt to break through to my home world and end me but it was too late. I won the game holding no Supports for the Throne. No Compacts. No Terms. Kneel.

    39

  • @Pyrethane · 2 years ago

    Ohhh, audio improved so much. Also loving the time stamps.

    8

  • @Camtrain1989 · 9 months ago

    With the recent updates, construction no longer requires a CT in the system you place a space dock/PDS so don&apos;t go looking for that angle to sell your agent! It&apos;s still very powerful as a bargaining tool, but not with Construction strategy card

    4

  • @dannyentwisle6372 · 2 years ago

    I must say, the audio is fantastic in this video, much improved sir. I love your videos and find the content so helpful, hopefully I will be able to use it to actually win a game soon - I&apos;ve been close a few times now!

    4

  • @mattstrauchon6756 · 2 years ago

    Nice editing and effects. You&apos;ve continually upped your skills 👏

    3

  • @andretakerr · 2 years ago

    Great video, love the ships in the background, shows the extra effort. subscribed

    2

  • @benbecic7401 · 4 months ago

    great layout on this video man

  • @janolthof2487 · 2 years ago

    Good advice on the faction techs; highly situational. They really don&apos;t need them because of they&apos;re overall good faction abilities. &nbsp;Good video!👍

    1

  • @thomasromanelli2561 · 2 years ago (edited)

    Another great video that highlights one of the more powerful (and complicated) factions to play! 🖖<br><br> I would like to hear your thoughts about how Mahact should approach their Imperia ability, as not all commander-related abilities are created equal. The ones displayed as the example would have created a Mahact juggernaut- Nomad&apos;s &quot;free&quot; flagship; Empyrean&apos;s system de-activation; Titan/cabal production bonuses; Naaz&apos;s exploration. Depending on your opponents, the potential combos could make Mahact very disruptive to the standard TI4 gameplay (think Argent, Barony, Keleres, Mindnet, Hacan, Jol Nar or even Winnu). These blended abilities may even incentivize other factions to delay their commander unlock or not even unlock them at all, which then has its own downstream effects on the player decision spaces.

    5

  • @aqua995 · 6 months ago

    love those guys

  • @Fleetbooster · 5 months ago

    Great im like play for Mehact, in my party in real, we have condition for buy Rasses for winpoint and im buy Mehact, its wery powerful rasse and you have a lot of turn for any strat situations

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