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Yssaril Tribes - First rounds for BEGINNERS [Twilight Imperium 4, PoK]

13K views · May 30, 2023 · Gaming

Comments · 33

  • @DrewCottrell · 3 years ago

    Excellent useful information.  Thank you for making this video!

    3

  • @kleffestroopwafel · 8 months ago

    Anyone played Yssaril with the thunder's edge expansion? Action cards got boosted a lot there so was thinking Yssaril would be extra fun to play?

    2

  • @Trabzed · 7 months ago

    very good video thank you!

  • @Arch-1337 · 1 year ago

    Really helpful video before my first Ti game, thanks 🙏

  • @RaK0 · 2 years ago

    Hey there! Finally won my first game of TI and your thoughts and advice were a great help!<br><br>I only realized during the game how powerful and well rounded this faction is. They really have a lot of powerful perks with only little downsides to them. Having this many action cards in my hand opened up so many options that made it completely impossible for my enemies to predict my next move. And being able to EFFORTLESSLY stall every round so that I could just do my thing with everyone else only being able to watch almost felt a little unfair.<br><br>I&apos;m not qualified to judge of they are a top tier faction but it is at least very straightforward and easy to understand how to play them and this already helps a lot in such a complex game. Fantastic faction. Now that I know what they can do, I hope that nobody will pick them in a future game against me. :D

    3

  • @RoskildeJonas · 1 month ago

    What are your thoughts on round 1 with Yssaril now? I am playing a game in a couple of weeks, where I have both speaker and Yssaril, as well as Hope&apos;s End next to Mecatol Rex. I am strongly considering just picking Warfare to be able to take Hope&apos;s End round 1, but that&apos;s a very different route than what&apos;s suggested here.

  • @pgkrzywy · 3 years ago

    Thanks For great tips, will try them this Sunday! And what do you think about going with Technology R1?

    2

  • @kamilzurek916 · 3 years ago

    ❤

  • @RaK0 · 2 years ago

    While Dreadnought II is always nice, the Yssaril may be the faction who has the least reason to fear Direct Hit cards since they may look at the attacker&apos;s hand before resolving the combat (if they are the defenders of course), so you know if there is any risk in using Sustain Damage. I&apos;d argue that with the given techs you would research, Fighter II might also be a good pick since you&apos;re already starting with two carriers who have a lot of capacity and your flagship, if used for some covert ops, has more firepower with them as support. :)

    1

  • @christophercastaneda917 · 3 years ago

    Nice work! That’s a really good catch on the Mech on a hazardous planet. I didn’t recognize that going in and did have to lose a few infantry in the early game.<br><br>I was able to score at least one VP each round with Yssaril on my first play through. I agree that they need a fleet to back up all their action cards. <br><br>The other aspect to consider is the use of the Yssaril’s agent. It will be situational based on your table’s factions, so be sure to know what the other agents can do. I was able to leverage Xxcha’s agent ability to ready three planets (one with the agent, two with diplomacy) to ensure I had enough goods during Round 1 to build plastic and research tech as strategic actions.

    1

  • @tomfurstyfield · 2 years ago

    Would it not be better to build a second space dock in your home planet then you only use one command point to build rather than having to use two to build on 2 seperate ones?

    1

  • @martinrack4670 · 7 months ago

    What are your thoughts on leadership? I hear your arguments for politics or construction, but leadership will allow you to follow the secondaries of both and the secondaries seem almost as good as the primaries following your arguments, what do you think? Taking leadership instead of Politics, the worst case scenario seems to me is having to take 1 or two hazardous planets without mechs (because politics player is stalling for example), but even that seems like a worthwhile price to pay if you get to follow construction too to place a dock and have a token leftover ! That&apos;s my 2-cents, thanks for your videos, I appreciate them !

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