Ads skipped

Cogwork Dancers' Brutal Ballet

103K views · Nov 30, 2025 · Gaming

Comments · 279

  • @matiaspereyra9392 · 10 months ago (edited)

    Fun fact if you pause the game here the music pauses too, while for every other track it keeps going

    1.6K

  • @Whimsly · 9 months ago

    "His writing wouldn't gain traction in the academy because it's too enjoyable to listen to." shots fired oh my god

    403

  • @tetsuo3k · 10 months ago

    &quot;Now that we&apos;ve all beaten Silksong&quot;<br><br>Me at 100+ hours and only just hit act 3: Yes, go on

    1K

  • @GameDevYal · 10 months ago

    There&apos;s even one more gut punch right after the music box phase - when you enter the Cogwork Core and it&apos;s ALSO a remix of the Dancers theme, but subtle enough that it takes a while for it to sink in. Most area leitmotifs are reused for their bosses, but the way you fight the Dancers BEFORE the area and then get to hear their theme in the entire next area, after still being emotionally messed up by the end of the fight, just rubs it in even harder.

    383

  • @IceFireofVoid · 9 months ago

    This is absolute proof of video games&apos; unique traits as an art form. The complete emotional devastation of that 4th phase could not hit you the same way with any other medium, without being paired with each other. You don&apos;t have the context for the story of these characters yet when you get to this fight, but the combination of game mechanics and music together already makes you feel exactly what you should be if you did have it. This and receiving the architect melody are indescribable emotional moments that couldn&apos;t work in any other medium.

    137

  • @The8BitPianist · 10 months ago

    Can&apos;t wait for the video dissecting every quote of Dies Irae!

    535

  • @nox_bb · 9 months ago

    <a href="https://www.youtube.com/watch?v=_5Vw2E_TgOI&amp;t=870">14:30</a> Nerdy nitpick time! The dancer actually goes slightly <i>slower</i> than originally in phase 4 — attacking at 48 actions per minute rather than 60. That&apos;s another reason it feels &quot;laughably easy&quot;, aside from the whole &quot;only one dancer left&quot; part.

    245

  • @TheiaOfTruth · 10 months ago

    I feel very validated by how frequently you bring up Tchaikovsky because I&apos;ve been saying this song sounds a bit like a Nutcracker any% speedrun for months.

    491

  • @TW-qw5zr · 9 months ago

    I also like how Phase 4 subverts your expectations for how a duo boss works. Normally after you kill one, the remaining partner enters an enraged state where they gain additional attacks or get faster. Yet for the Cogwork dancers, it&apos;s the opposite.

    73

  • @Deioth · 9 months ago

    I finished that fight by throwing a boomerang right as the lone dancer went in for the bladestorm attack, only to float there instead of triggering the attack, staring at the empty space in front of it, as if it were saying, &quot;Where... are... they...?&quot; right as my boomerang pulled back around to smash it in its face for the final strike. &nbsp;Not only was it a very cinematic way to end the fight, the dancer staring into the space its partner should be only to then be greeted instead by my boomerang to finish it off felt like a cruelty. &nbsp;It was awesome.

    219

  • @miss-blake-embers · 10 months ago (edited)

    I also love how while phase 3 largely drops the ballet parallels to become more frantic, the stretched out motif played on horns is still <b>extremely</b> ballet. It feels straight out of the transformation in swan lake.

    285

  • @Red-in-Green · 10 months ago

    While not all characters in this game have obvious real world inspiration, these seem to me like Crickets, which are so often shown as deeply musical in fiction. They get associated with violins, despite many of their songs being far more clicky than that. What better choice for a cricket boss than a pair of clicking-ticking dancers, dancing to a violin ballet. <br><br>Also, those are mating calls irl. Which is fitting for the tragic love story both within and around this boss.

    94

Up next

LIVE

Leitmotif in Hollow Knight's Soundtrack

8-bit Music Theory · 633K views

LIVE

Death, Silksong, and Music Theory

8-bit Music Theory · 67K views

LIVE

This is....Ballet?!? Musician reacts to Silksong: Cogwork Dancers & Core

Patti Rudisill · 44K views

LIVE

These Two Bugs Have The EXACT SAME Melody (and we all missed it) | 107% Completion

Luca Sutto · 64K views

LIVE

How Silksong Turned Gravity Into a Threat

Vesper · 8.6K views

LIVE

The Music Theory of Silksong's Bone Bottom Theme

8-bit Music Theory · 83K views

LIVE

The Repositioning Problem | Silksong

Holland · 174K views

LIVE

Why does Dark Souls sound like Dark Souls?

8-bit Music Theory · 284K views

LIVE

I Beat Terraria's Deltarune Mods. It was CHAOS.

woot7 · 104K views

LIVE

Why are Silksong's Bosses Named like That?

SolidArf · 137K views

LIVE

What is the Story Behind Greymoor?

Si3r · 103K views

LIVE

How Video Game Jingles Work

8-bit Music Theory · 59K views

LIVE

I Beat Silksong's True Ending With the Worst Pogo

GamerDogDad · 93K views

LIVE

How The Legend of Zelda Theme Works

8-bit Music Theory · 158K views

LIVE

Can you beat Silksong as the Knight?

StromStrike · 158K views

LIVE

EVERY Time Signature EXPLAINED (using Nintendo Music)

Cadence Hira · 1.8M views

LIVE

Silksong Frame Data Is Completely Insane

Babe1Babe2 · 124K views

LIVE

Notation Must Die: The Battle For How We Read Music

Tantacrul · 1.7M views

LIVE

Storytelling through Music in Hollow Knight

8-bit Music Theory · 391K views

LIVE

If Hollow Knight: Silksong Was Made by Other Game Studios…

TheLazyDragon · 768K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.