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Playing Pillars of Eternity After Baldur's Gate III

311K views · Aug 9, 2024 · Entertainment

Comments · 1.6K

  • @TheBusbyBabes · 2 years ago

    i think its presentation is the main reason for baldurs gates success. most people will be turned off by reading wall of texts in a game so having the game full audio, cutscenes and character closeups during dialogue made the game way more mainstream appeasing

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  • @idontknowshark · 2 years ago

    About nature vs. nurture. If you give the egg to Laezel, she tells us at the end that she let her child choose his own path and he became a scholar. This is a way better exploration of the theme than giving the egg to the society of brilliance.

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  • @tobiasL1991 · 2 years ago

    Man hearing Pillars music brings back some good memories.

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  • @OctopusWilson · 2 years ago

    One thing not mentioned about the Pillars disposition system when visible that I really appreciated: Clarity of tone, no more of those classic rpg moments where I think I'm saying one thing click it and realize that's not how the writers meant it and now I actually insulted someone I meant to compassionate to of whatever and I'm considering how long ago my last save is.

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  • @cgijokerman5787 · 2 years ago

    Pillars Of Eternity DLC The White March was the first time I, as the player, grew alongside my character. The entire time there&apos;s this powerful item that could change the a lot for the player and for the surrounding town. But along the way to acquire this damned thing, there&apos;s so much hassle, so much fighting and backstabbing and just straight up exhausting. When it finally got to the part where I got to make a decision on what to do with this item, I mindlessly clicked to keep it for myself, but then the other characters pushed back. They were angry, they were spouting threats, not at me but at each other. I was tired of it. And I honestly didn&apos;t know how I was going to solve this peacefully while keeping the damned thing. So I said fuck it, no one should have it. None of them are uncorruptable that I&apos;d feel comfortable letting them keep it. None of them are free of sin from what they did. or what they plan to do. And I, what am I going to do with it? Personal gain, but I&apos;d be a hypocrite. So being tired of it all (the conflict between the groups, and being pressured by them to make a choice) I decided to destroy it. <br><br>I was surprised myself, because in RPGs the whole gist of it is get the item. Get stronger. No one else but you can wield power without corruption. Yada yada. But in the DLC, it really changed my mind on the matter. And the characters reacted to it in such a way that made me feel that surprise even more. The entire time I talked to them, I kept telling them I&apos;ll take it, I&apos;ll weild it honourably. But I knew I couldn&apos;t. So i learned. I changed my mind. I could have tried, idk how the ending would change. But in that story, in that playthrough, I decided no. I didn&apos;t think i was more worthy than anyone else. Or that I could wield it in a way that wouldn&apos;t eventually lead to disaster. <br><br>Anyway long story short, great game. Great DLC. Also this is a good video, keep it up!

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  • @farmerfella · 2 years ago (edited)

    Him: &quot;Turn of the century&quot; <br>Me: Wait, there were no computers in... oh. Oh. He means 2000. I&apos;m old.

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  • @JetBalrog · 11 months ago

    I know this is about Pillars 1 and Baldur&apos;s Gate 3, but I have to say, one of the things that still stands out to me to this day about Pillars of Eternity 2- I picked a storm druid because I always find that archetype to be interesting, as storms are as much a part of nature as plants and animals are... and I got a spear very, very early on that gave bonuses to exactly that. And then I accidentally drove my ship into the storm. The simple fact that I had that specific spear AND I was one of the classes that has affinity with the spear itself meant that I got a unique interaction to tame the storm, empowering my weapon, PLUS making the ship immune to storms as long as I kept it on hand! Like... that&apos;s freaking cool, and from what I saw, almost every single artifact item has something like that, some unique interaction with some part of the world or another that allows you to empower the item and potentially do something more in the process. I love it.

    22

  • @elijahlevi6201 · 2 years ago

    I think a major factor in favor of PoE&apos;s Eora is the fact that it isn&apos;t a setting in perpetual stasis. The weight of the past on the present is obviously a big part of the first game as you outlined, and in Deadfire themes of colonialism, empire and social change are much more pronounced - things that require a world and societies that change. The way that technology, economy, and social systems are interleaved each other is important and feels entirely absent in the Forgotten Realms.

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  • @bcr579 · 1 year ago

    One memorable story beat for me was Eders personal quest. Ending in the field near one of the Glanfathan ruins.<br><br>We find out his brother went to fight fir the Dyrwood- but abruptly changed to fight for Readceras.<br><br>But why? What was the reason? My big brother had to have a reason- something.<br><br>All these questions and more come up. And there is no answer. Eder never finds out, and we dont either as players.<br><br>Its infuriating, it breaks all the training and expectations we&apos;ve had as players to explore most any thread or secret just because.<br><br>Because sometimes you just dont have a good answer, no matter how much you&apos;d like there to be one.

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  • @artmanxp · 1 year ago

    I think my favorite rep check in pillars was a quest where I was asked to recover a stolen scroll. The god of secrets ask me to hide it and I did. I was expecting not to get payed buy than I see honest 4 on the dialog when the guy saids &quot; that sounds bat shit insane but you are too honest not to be bullshiting me right now.&quot; And got payed anyway

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  • @patrikkarlsson9463 · 2 years ago (edited)

    Pillars of Eternity and its DLC was an amazing experience for me... eventually. <br><br>Before I managed to get a full playthrough done, I played the first 2-5 hours of the game around 8 times over the course of a year, always running into some issue that stopped me from commiting myself to seeing it through. <br><br>I backed it on kickstarter and followed along, cheering, as the stretch goals were fullfilled and grew the castle dungeon. When I finally got my hands on the game, I was mesmerized by the end result, but as I started to build out my understanding of the world, the lore, the disposition system and the themes of the story and character building, I started to grow unhappy with my character build and choices. Shortly after reaching the castle and starting to explore the dungeon beneath, I decided to start over.<br><br>This time, I was intending on &quot;gaming the system&quot;, using my better understanding of the world and the knowledge of the first ten hours of the game to build my character in the direction I wanted. This time, I got around half way to my previous stopping point before feeling like the character wasn&apos;t working. Even with the knowledge of the events, I was not able to navigate it to achieve the outcomes that would be satisfying to the character I was playing, the game simply didn&apos;t let me &quot;game&quot; the story. <br><br>The third time I decided to try building a very lore-anchored character, to see how the world react, so I went for a death godlike, and was immediately put off by the fact that everyone greeted in the exact same way as any other character, no change in tone what-so-ever. I&apos;m sure there are consequences to being a death godlike at pivotal moments in the story, but I couldn&apos;t role-play the character with everyone greeting me with the same cheery disposition as if I was playing a normal human. So I started over yet again.<br><br>After this I tried getting into it a few times over a year, but never stuck to it, often because too much time passed between sessions that I had lost the feel for the character I was intending to play. <br><br>In the end, I made a very bland character, male human fighter, without any real idea about who this character was supposed to be. I focused on the choices I was presented with in the moment, trying to make the right ones to the ends I wanted, based on what I what information I had and my own morals, rather than gaming it for a specific outcome or trying to play a pre-defined character. That&apos;s when everything clicked and I was completely hooked.

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  • @jonsson1453 · 2 years ago

    Also the soundtrack of Pillars of Eternity 1&amp;2 and White March expansion does not get enough recognition.<br>It&apos;s simple but beautiful.<br>I listen to it almost every day when I work.<br><br>An underestimated masterpiece.

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