What is the Worst Chapter in Every Fire Emblem Game?
225K views · Sep 20, 2024 · Gaming
Comments · 692
@Ssbb7777brawler · 2 years ago
I’m overall fine with time pulses , turnwheels , or any other fixations in gameplay since mistakes are often made but when a game LIES TO ME like in the three houses map THAT’S when I’m truly grateful for that.
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@WailingBillius · 2 years ago
You have not tried Marianne’s paralogue with a bad Marianne
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@Minumer · 1 year ago
The most frightening thing is just how many of the maps featured in this video end up used in Engage Paralogues.
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@RyanYeehaw · 2 years ago
No mention of the Engage DLC maps? Specifically the one where Alear is trapped and has to dodge tank for most of the map?
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@smokyprogg · 2 years ago (edited)
It is crazy how Arcadia FE6 is the singularity of all possible annoying FE design choices.<br>Unit movement restriction? Check<br>Fog of War with hidden enemies that outrange the fog even with a torch? Check<br>Time limit that is required for the best ending? Check<br>Literally the consensus worst unit in the series that you need to keep alive for the best ending? Check<br>Hidden unique items that you have basically no chance of finding without a guide? Check<br><br>Truly a miserable experience.
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@Mordredvongoldoa · 2 years ago
Another reason why Radiant Dawn's iteration of the great bridge is so much worse is that in path of radiance: you hit the pitfall, the character's turn ends and the stun is lifted, in Radiant Dawn however the stun is only lifted when the player phase returns and said stun turns all enemy attacks to 100% hit rate (or at least removes your avoid rate so their hit stat is pretty much unchanged) Point is in Path of Radiance if Mia falls into a pit she can still dodge the attacks and maybe even fight back, in Radiant dawn she does not fight back at all and cannot avoid attacks either making her a sitting duck which is not as bad for characters with good defensive stats but still a colossal pain in the ass and then we have the whole "here's multiple flying units YOU MUST BRING and if ANY of them die you lose the mission" and guess what this game looooooooooves to have a crap load of on the map to discourage the use of flyers? that's right, CROSSBOWS, wonderfull crossbows that oneshot twice over Sigrun & tanith and then the boss's better crossbow can oneshot Tibarn and the whole flyers can avoid easily does not avail much here as Crossbows have an insane amount of hit. And while the enemy's use of shine barriers to wall off the safe way for multiple turns is also annoying, it pails in comparison to the rest I've listed here. Also a boat of Ballistae but that's on both iterations and they do pretty much what they were intended to.
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@DustyPhantom-ne5hy · 2 years ago
I DESPISE the elevator map with Sumeragi in Revelations. Operating the elevators, especially because not all of your units will fit in it, is infuriating, and they also make the map feel really cramped. I was frustrated to the point that I put it down and didn't pick it back up again for 4 years.
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@ThatGamerKid-i67g51 · 1 year ago
“Medeus is very tough to even damage with anything that isn’t a Manakete or the Falchion.”<br><br><b>Jake and Beck taking potshots at Medeus meanwhile</b>
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@khoanamysalami · 2 years ago
Surely for Conquest, one of the honorable mentions HAD to be Winds of Change. The impact the wind would have sending ALL of your infantry units into a barrage of enemy soldiers was nothing short of infuriating as it had the same issues as Night of Farewells but instead of water that can be slowly traversed, we're unfortunately blessed with literally impassable AIR. This just made the map so unbearably slow and stress-inducing to clear.
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@pokedude720 · 2 years ago
For Awakening, I'd argue the Mila Tree is the worst.<br><br>Relatively narrow paths + flier reinforcements that can appear from any of the non-top side
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@victorherron8960 · 2 years ago (edited)
For three houses you need to put chapter 13 Hunting by Daybreak, church route. Going in blind you rarely train seteth to the level required which is important because he's half your army starting off and he just cant compare to the other route's lords, and then when reinforcements arrive they're in the corners (with no way of knowing they'd spawn there) far away from help and 2/3 turns away from dying, especially if you benched some of your house's students as recruited students don't show at all (which is impossible to fix without restarting the whole route and training just your house's students). There's a reason some people prepare 1 or even 2 maps in advance for chapter 13. Softlock hell.
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@laggalot1012 · 2 years ago
Tbh, Hunting By Daybreak is truly 3H's worst map, by being liable to cause softlocks due to its setup, especially on Maddening. The enemy force is completely overwhelming, and without any kind of prep-time since your last save and only 2 units to start, you're nearly devoid of options entirely. Then more units enter in pairs, isolated from the rest of your units, in an equally precarious situation. It is <b>so</b> difficult to get through without casualties, it can legitimately just end a playthrough if you saved at the last prompt.
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