Can an American City Planner Design the Ultimate Soviet City?
792K views · Jun 20, 2024 · Gaming
Comments · 1.7K
@CityPlannerPlays · 2 years ago (edited) · pinned
Thinking of picking up the game and want to support the channel at the same time? Check out my store! It provides official Steam keys and the game is on sale there, too! <br><br><a href="https://www.nexus.gg/cityplannerplays">https://www.nexus.gg/cityplannerplays</a><br><br>EDIT: Sorry about the black screen for a couple seconds around <a href="https://www.youtube.com/watch?v=XMnNosUBBWM&t=86">1:26</a>!
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@TheSquidPro · 2 years ago
>American city planner designs a Soviet city<br>>Immediately makes a stroad<br>Never change burgerman.
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@huntyh · 2 years ago
I love that the RPM gauge went up for the firetruck when it was putting out the fire when stationary, because it uses the engine for the pumps. Crazy detail.
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@Thrawn215 · 2 years ago (edited)
God, PLEASE make this a series - this is such a good game, I really want to see this continue
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@compi3882 · 8 months ago
<a href="https://www.youtube.com/watch?v=XMnNosUBBWM&t=529">8:49</a> "Might have some businesses on this road" I think you forgot what game you're playing comrade!
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@Setchiie · 2 years ago
As a person who has lived half of their life in a late soviet town that was built in the middle of nowhere completely from scratch I was watching you butcher soviet city planning with a good laughter :D<br><br>A couple of suggestions for more realistic approach, if you do decide to continue:<br>1. The main plaza is usually made in more round shape next to the city park and city office. A++ for Lenin, tho, he really was supposed to be intimidating.<br>2. The Eternal Obelisk is a place to mourn those who was killed during WW2, so it absolutely must have its own special place, you would never see something like this placed just nearby homes.<br>3. Three football fields next to each other??? Very american of you, lol. In soviet republic they would usually be built either as stand alones or next to schools, but never next to each other, because the idea was that every neighbourhood should have an access to one.<br>4. The hospitals were usually built slightly away from the main city area, cause they were also serving as a place of retreat and rest for ill workers.<br>5. Oh, and something about roads. First of all, the roads here all have street lights and pedestrian sidewalks (so it was like the first option in road menu that you just skipped). And second, if you placing homes like this, in couples (A+ for this), they would usually have road access in front of them but not between (so two roads, not three), cause that space in between them were usually reserved for small sport fields, children playgrounds etc.<br><br>But overall, thank you for playing it! That was fun :DDD<br>I've been a huge fan of your channel for a couple of years now and this video in particular has brought me more joy than I anticipated.
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@arekzawistowski2609 · 2 years ago (edited)
Communist city builder definitely has more sense than capitalist when in both games you menage state planed economy
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@usernameiphone3gkid · 2 years ago
MORE OF THIS GAME pls
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@Shin280891 · 2 years ago
<a href="https://www.youtube.com/watch?v=XMnNosUBBWM&t=1271">21:11</a> "We've spent about a million rubles, and we spent most of those rubles rebuilding sidewalks." As a Muscovite, I can assure you that, judging by how often our roads and sidewalks are rebuilt, our government spends just as much in real life, too.
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@BeefyBacardi · 2 years ago
There's an old Soviet saying... "Do not let perfect be the enemy of good"
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@CHRB-nn6qp · 1 year ago
This game is honestly what I have been looking for for years. A city builder with a much larger focus on resources and logistics than money. Now I just need to learn Soviet urban design lmao
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@ariel_sr-7125 · 2 years ago
<b>in fake Russian accent</b> "in soviet republic, you don't need to respect the topography, the topography needs to respect you."
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