Enduring the Pain of Realistic Difficulty in Workers and Resources
378K views · Apr 20, 2026 · Gaming
Comments · 490
@Rarr · 5 months ago · pinned
Support our Glorious Republic, play War Thunder NOW with my links, and get a massive bonus pack including vehicles, boosters and more for PC/Console: <a href="https://playwt.link/rarr26">https://playwt.link/rarr26</a> Mobile: <a href="https://wtm.game/rarr">https://wtm.game/rarr</a>
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@blank_3768 · 4 months ago
In the desert.<br>Rapidly building.<br>Forgot to build a sewer system.<br>Exporting sewage with poop trucks.<br><br>You’re dubai, you’re building dubai.
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@sams3533 · 5 months ago
You know, your delivery and voice projects a lot of confidence and competency but then your gameplay tells a different story and if someone wasn't paying much attention you'd probably get away looking pretty well-polished. You'd make an amazing CEO.
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@Jewelcely · 5 months ago
Finally folded under pressure. Welcome to the machine.
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@MrTroves · 5 months ago
All things considered, the city of Sandyballs would likely be viewed as a fairly big success story of the Soviet Union and the Warsong Pact. It was up and running within 10 years, the logistical fuck ups were relatively minor and fixable and post ten year plan, it had paid off its original investment and was set to continue expanding and being successful.
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@Wilfa351 · 5 months ago
Big workers and resources veteran here. Realistic mode is really fun, but honestly to be even remotely successful you have to start every game in the same, meta way. Two clothes factories, a fabric factory, and maybe a food factory. There are other ways to survive realistic, like with distilleries, but they're even more nail-bitingly slow. If you want a better experience, I'd recommend starting on realistic but bumping up your starter funds to the medium or easy option. It just gives you more options that can make the start of the game more varied.
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@Mark-vr7pt · 5 months ago (edited)
<a href="https://www.youtube.com/watch?v=Hyx0SQVRY_Y&t=310">5:10</a> interesting fact, that is exactly how soviet towns were built, around industries.<br><br>You can have a village built around gravel/cinder block factory, or food production, or coal mine.<br><br>Then it was all shipped to a bigger central town which served as a logistical and local government center.<br><br>Basically, yes, work quite often was in walking distance
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@RenneVangr · 5 months ago
<s>-Ten year plan-</s> 2 Five year plans
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@SIicedBread · 5 months ago
RarrVods has been "having plans" for years now, atp I wouldn't be surprised if it turned out to be a CIA psyops
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@marlonbrando1631 · 5 months ago
New players fear loans too much. They are a great way to speed up your game, because like IRL you don't need to front all the cash needed for a new development and can easily be paid off after starting up production. They aren't even capitalist, as developmental loans were given in the Warsaw Pact.
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@RealVanillaCake · 5 months ago
I was thinking "he's lying. He's making up the numbers"<br><br>But the bank account says otherwise so it's fine
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@jaymorrison2419 · 5 months ago
You had a rough start building all those large (and expensive) buildings at the start. A small clinic can support over 1000 people, and that shopping center you built can support almost 7500.
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