Mastering Realism Mode: The Comprehensive Starter Guide to Workers and Resources: Soviet Republic
60K views · Jan 31, 2024 · Gaming
Comments · 108
@DaComrade · 2 years ago · pinned
Greetings Comrades, <br> <br>I have finally emerged from the editing dome after completing our annual tradition of updating the Workers and Resources guide. <br> <br>I hope you enjoyed the video, sorry about the length but despite my efforts I felt like I couldn’t condense the guide more without starting to leave out important details. <br> <br>Thankfully though this video should stand the test of time better has finally it seems like the devs have finished adding new systems and are just polishing the game up to leave early access, so hopefully this is the last time I need to do this.
20
@OneInTheMosh · 2 years ago
8900 hrs in and the entire time I thought it was a laughterhouse. Man! What a tonal shift.
38
@rpersen · 2 years ago (edited)
This guide is great, couldn’t have started realism without it. Thanks Tovarishch.
11
@dyadica7151 · 2 years ago
I'll reiterate the comments about using Daylight Only for tutorials. For big chunks of this video we cannot see what you are doing.
17
@whisperscream4062 · 2 years ago
Nice overview. Total agree with so many little things we find out the hard way (large heater, med/large water pipes only, ignore free agg storage, etc). Would argue one of the better 'crash course videos' for the game. Doesn't go in too deep so peeps can learn on own... points out common pitfalls. Etc.<br><br>Arguments:<br>~Focus industries till after city is established. Farm is fine (its self reliant) but make only the clothes or the food/beer zone not both. Get that humming with full staffed then build out next one. Start up cost reasons<br>~Meat. Buy from border. Your yearly cost on meat is a truckload of clothes from your factory in cost. Building out the entire meat production and supply and staffing is 100x more at the least. Not worth till later game<br>~Train option for farm you mentioned. Set it up but dont build. Train costs like a million to get going and as you already stated early game light on cash so don't think you can squeeze it in and if you did not worth... youll take a decade to recoup the cost vs. focusing that coin into cloths/food or some other industry. NOTE I expect it be 6 seasons before the farm set up itself pays itself off as is now without train, for refernece<br><br><br>Question: Is water from surface worth vs. well? Yeah well needs staff but it gives better quality and staff is easy resource soon as republic going. Ive honestly never tried surface. Also do you add another large line to the pump (between lake and treatment) or does the surface water not produce that much? I believe treatment can handle 2 large pipes worth of volume<br><br>Maybe worths (someone argue against/for these points please):<br>~RL reasons I usually make my backbone main road between boarder and end (like a freeway if you will) and asphalt it. I even cheat it and pay for it to be built. Vehicle travel distance is one of the biggest slowdowns in the game and I only have so many hours a day I can play. Head-cannon wise I excuse it as the Party decided to develop the region and I have been assigned party membership to take over the task after initial exploration.<br>~temporary at least, have angled road from city to border cut down travel time which will build up in no time to be worth<br>~I try to start 'between' two border points. Then can split traffic through it to help alleviate the lines. Not always possible but when it is a game changer<br>~Dont use largest Main Powerline. Rep prob only use like 8 max, ever, so why waste all that steal (if going to sell then deal with that then with own line/upgrade). Ive actually seen some peeps break it into 2 lines (2 an 4 or such) because cheaper steal cost<br>~Why run all that 'dirty' water line... just make another 'brown trout fishin hole' in the industrial area (think cheaper resource wise). Not looked at pipe cost vs new export point so could be wrong. (Also, psssst, I just activate cheat mode and dig the hole it makes it more cleaner and deadly looking since it will have extreme sides. Gotta fear the citizens away least I can do)<br>~When setting percentages in buildings use the ctrl-click can type in percentages. Its a life changer<br>~Would advise set up 'garbage transfer' stations from start. So instead of having all those lil load trucks driving to industrial zone you only have 1 big load doing it. Also lets the lil ones deal with the city garbage better (you was already overloading a few of the buildings in this playthrough)<br>~Hospital/Haz waste has bitten me in butt so many times... I actually have a lil dumper in a shared tech office that ONLY pulls haz waste from city area (hospital) and deals with it quickly. The pollution mechanic of haz waste in bins is just wrong<br>~HeatPlant Bus run, very smert. But I would run 3-4 busses. Maybe more. You going to have 3 shifts and each shift will take a bus load at least. Always have extra. Esp with Heatplant... that thing will deathSpiral your rep if a mouse farts in your neighbors house the wrong way I swear
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@J.F.K.O · 2 years ago
Thumbs up for not wasting half of the guide placing everything exactly right and straight. I searched for a guide to what is needed to start up and i got that :)
3
@AlmaBluestar · 2 years ago
one small thing when building the aggregate storage this way is make sure you turn off fires till you are ready<br><br>seeing a full gravel storage burn down cause you dont have a city to support a fire brigade is really painful (speaking from experience)
6
@fimmerson · 2 years ago
I really enjoyed this video, the term for the force of water being pushed from your water tower to the town is Head Pressure, water head pressure at a specific location is simply determined by the height (or depth) of the water above that location.
5
@sirdaniel1st997 · 11 months ago
I needed this, Just got into this game and so lost. Everybody have their own strategy but this one has explained it so much nicer to me. I have being trying (failing) to start my republic going straight for gravel and oil. This taught me that gravel and oil industries arent worth it in the beginning, a better way is to get those farms and clothes out.<br>Thank you dear comrade!
2
@hernique · 1 year ago
so weird, i've been in a management games binge and i think it's because of the end of the year, very funny to see this mentioned in a 10 month ago video. cheers comrade, thanks for the video and happy holidays
4
@IRDazza · 2 years ago
I always start with water and sewage works as well as power together with initial road layout. This save hassles later on when trying to expand by having basic infrastructure in place.<br>I also layout some basic rail though it may not get built for quite some time, just to allow room and remind me in the future.<br>I try to play this game as realistic as I can. It's definitely a challenge but far more satisfying when things start working.
3
@Airchiken50 · 2 years ago
I love these videos comrade!
2
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