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Elden Ring - The Many Problems With Its Bosses

1.6M views · Jul 25, 2022 · Gaming

Comments · 15K

  • @DietrichKingsleyRache · 4 years ago

    I like Joseph Anderson's take on the Elden Beast. "I wouldn't be surprised if they simply forgot to enable Torrent for this fight and now they're too embarassed to admit and fix it"

    14K

  • @lesp731 · 3 years ago

    A great boss like Ishin tests all the skills you learned during the whole game, a boss like Malenia tests your ability to watch a youtube video on how to dodge waterfowl dance.

    8.3K

  • @turtleking598 · 3 years ago

    My biggest issue is how many bosses you have to constantly chase around the arena to even try to hit

    6.1K

  • @incrediblebat · 1 year ago

    i really dont understands fromsoft's phobia of just zooming the camera out

    786

  • @Stratacaster87 · 2 years ago

    I hate how fromsoft knows gamers have gotten used to their attack animations so now every enemy drags his weapon for like 49 seconds before swinging it incredibly fast just to arbitrarily disrupt your timing by making the enemies move in a completely unrealistic and unnatural way

    3.8K

  • @m.m.5448 · 4 years ago

    I think the lack of Marika's Statues in Raya Lucaria makes a lot of sense, but I would have loved to see them replaced by Radagon Statues. Not only would this tie into the lore of the Marika/Radagon are the same being, but it would also promote the idea that these statues are still intact because Rennala still cares for Radagon.

    5.9K

  • @zomeraktiven · 4 years ago (edited)

    One thing that i really wish they did, is have the camera zoom out on bigger bosses. They did it in sekiro, and it makes it soo much easier too see what the boss is doing when you you&apos;re close and attacking. Now with no camera change, it sometimes makes the boss figh just seem cluttered, sparaddic and sometimes unfair.<br>(Just realized while waching, this happens on some bosses, but is inconsistent)

    3.4K

  • @kaeland38 · 2 years ago (edited)

    Elden Beast should’ve been its own boss, separate from Radagon. I don’t mind having a challenge, or having to chase an enemy down, but having to fight Radagon every single time you want to fight it just becomes a chore, especially because you’ve probably already downed most of your health potions by the time you get to the second phase

    233

  • @cyron_cbf · 3 years ago

    The most annoying thing for me in ER is abundance of huge, colossal bosses (compared to main character height and size). Its like Miyazaki wanted to do something really epic and cinematic by forcing player to fight freaking buildings, but it ended up in encounters where you have to cock and ball torture bosses/enemies because you never see anything over their belt for the whole fight. Also, its super dumb to die because big dude dropped a sword in couple meters from you. These aoe attacks are outrageous

    2.7K

  • @ciaranmcguinness8900 · 2 years ago (edited)

    I&apos;m surprised there was no mention of easily the most hated boss in the game, the Godskin Duo, a fight that fools you into thinking it&apos;s like Ornstein and Smough where one is slow and does massive damage and the other is fast and uses hit and run tactics but in reality both of them are ridiculously fast with no end to their combos and not to mention that bullshit nearly unavoidable roll the fat one does and it&apos;s mandatory to even get to Malekith

    2.3K

  • @Angelec99 · 3 years ago

    &quot;the other games sped you up with the enemy&quot; that finally got me on board with what you were saying. I think that&apos;s the biggest issue with all of this. BB and Sekiro had insanely fast bosses but you were also insanely fast

    2.9K

  • @HarryDimop · 10 months ago

    I’ve had issues with bosses in Elden Ring for a long time but I’ve never heard it summed up more perfectly than when someone said “the boss is having more fun than me”.

    176

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