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Elden Ring FAILED Where Bloodborne Succeeded: A Late-Game Analysis

282K views · Jan 30, 2023 · Gaming

Comments · 2.6K

  • @thelegendofxander · 1 year ago (edited) · pinned

    There’s a follow-up to this video where I talk about the DLC! Check it out here: <br><a href="https://www.youtube.com/watch?v=TCL3kaRrwEg">https://youtu.be/TCL3kaRrwEg</a>

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  • @ariavergil9631 · 3 years ago

    I actually laughed when you said Malenia felt like she should be in a different game, because while I was fighting her I remember thinking &quot;this girl is the best Devil May Cry boss ever&quot; lol.

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  • @spectrasoulfaire215 · 3 years ago

    I could forgive almost all of the problems with Elden Ring&apos;s lategame if somebody would just turn down the amount of damage everything deals you post-Morgott.

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  • @Danothyus1 · 3 years ago

    i&apos;ve heard in another video a good idea of the problems with the late bosses. &quot;You&apos;re playing dark souls while every boss is fighting like Sekiro&quot;.

    1.3K

  • @josephcola9662 · 3 years ago (edited)

    100% Agree on Elden Beast. But my caveat would be this:<br><br>Elden Beast is a vassal entity created by the Greater Will to maintain its control over the Lands Between. In the default endings, the Tarnished is attempting to become an Elden Lord under the Greater Will... which means it makes even <b>LESS</b> sense that the Elden Beast is trying to STOP you from from doing what it&apos;s boss wants.<br><br>Instead, it should have been similar to the Moon Presence -- a final boss that only shows up under specific circumstances. Radagon (and maybe Marika, because I honestly have no issues with Radagon as a boss on his own) would be a boss if you were going for the any of the endings that have you mend the Elden Ring.<br><br>On the other hand, if you take on the Flame of Frenzy, or complete Ranni&apos;s questline (which should, and in this hypothetical scenario WOULD, lock you into that ending), since you are attempting to oust the Greater Will from the Lands Between, THEN the Elden Beast would show up as a last-ditch effort to stop you. <br><br>This would have made Elden Beast feel WAY more lore appropriate, and would have been a cool way to make a semi-secret final boss for players to discover. <br><br>Also, please give us Torrent for that fight. &nbsp;The entire Elden Beast fight felt like it was built and balanced around the player having Torrent, but then they just got rid of them at the last second and didn&apos;t change anything else.<br><br>Just imagine: you haven&apos;t seen Torrent since the Fire Giant. The whole of Farum Azula, possibly the Haligtree depending on your progression, Gideon (who is also a joke), Godfrey, and Radagon have been on foot. Then, during the cutscene for the Elden Beast, Torrent, who chose <b>YOU,</b> shows up of their own volition, and you hop on, ready to ride into one last battle.

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  • @Raidon484 · 3 years ago

    Correction: Orphan of Kos is hard, because nobody knows what the fuck he&apos;s doing, unless, after fighting him 50 times, you reach a state of clairvoyance and nirvana and just know by instinct what he will be doing

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  • @adamfowler350 · 3 years ago

    When you consider the size of Elden Ring, I think FromSoft did a pretty damn good job. Ds3 is my favorite, but i loved elden ring. I believe most people did as well.

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  • @JayTheMushyLover · 3 years ago

    Your take on Malenia is 100% how I feel, the first phase would feel so much more fun if either waterfowl didn’t exist or it existed as a transition thing like Godfreys’ pommel slam. The phase 1 feels fantastic once you learn the moves but once you get to the point its just a tedious game of “oh she’s slow walking at me but I better not try and hit her with my giant crusher or else I might die instantly,” completely ruins the flow of the fight. Winning doesn’t even feel good, cuz every time I’ve won against her it wasn’t because I mastered her moveset, its because RNG didn’t let her use one of her moves that near immediately kills you if you fuck up. <br>Also it seems like waterfowl was designed to be dodged when not locked on which is weird asf

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  • @adamfowler350 · 3 years ago (edited)

    Here&apos;s one thing that I realized with ER. Going after a special weapon or item gives this whole Odyssey meets clash of the titans feel...because to get one weapon, you have to go fight an even more deadly challenge than your path originated...like perseus having to kill Medusa in order to kill the kraken. Needing her head to fight another boss.

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  • @dredgendorchadas6770 · 3 years ago

    Something else about the taurus demon and Cappa demon is when you get later in the game you come to realize that what was so hard weren&apos;t bosses, but minions who got trapped

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  • @thechosenflutterbox · 3 years ago (edited)

    I think the biggest issue regarding all the items in ER is the way they&apos;re given to the player: completely unupgraded, be it a weapon or ash summon. Weapons I understand, but I think ashes should have been done differently, where instead of upgrading each individual ash, you, say, upgrade the bell. This could work too if there were say 2 bells, one for normal summons and one for special/legendary summons. This way the player would be encouraged to try every summon and not just immedietely pass them off as too weak to use. This would make summons more like pseudo spells<br><br>Also, at the end there, I never realized that was Torent&apos;s ring, I thought it was the literal remains of the Elden Ring, but it being torrents ring makes more sense

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  • @samfish2550 · 3 years ago

    Honestly I&apos;d be more ok with at least some recycling if we saw more things like the misbegotten in the consecrated snowfield where it used the model of the weapon it dropped and had a new move. Like the one in morn or even the one misbegotten that drops the rusty anchor having the anchor as a weapon would be SOMETHING!

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