Explaining why AAA games ( and the industry )is getting worse| The Chill Zone Reacts
24K views · May 11, 2024 · Gaming
Comments · 59
@XCVBNMC · 2 years ago
The triple a gaming industry needs to crash. These companies have shown that they will not learn their lessons
56
@1wayroad935 · 2 years ago
One important piece of history that often gets swept under the rug is that Valve is the originator of loot boxes and microtransactions in modern games. Their success in TF2 is what made companies in EA and Bethesda to start considering such strategies.
66
@Wreckuiemz · 2 years ago
You genuinely are one of, if not, my favorite reaction channels; you actually put in insight and add something to videos, something not seen much anymore.
8
@Kaltsit- · 2 years ago
Getting too big. Games are supposed to be fun. Not investments.
124
@jakeking974 · 2 years ago
What bothers me the most is how these big businesses don't see that the "hype cycle" works for those without pattern recognition, but for the majority of gamers with brains, we SEE how toxic and scummy these companies are and are distancing ourselves. There's no longer any faith in AAA to a majority of gamers, so as people start to vote with their wallets, they're going to tank in revenue.
5
@jeffloud6180 · 2 years ago
The problem with the entertainment industry is that if your company constantly fires really talented people even when they do a good job will earn apathyfrom that talent and even make other hesitant to work for you which will harm long term profits. We are seeing this happen with Disney suffering from pissing off all the most talented writers (firing them because it was cheaper to hire using dei even tho 95% of the time the dei hires are not qualified at all for the job they were hired for)
8
@iosyf8409 · 2 years ago
I like the pauses you do for your tangents. Please feel less guilty about it.
20
@Killroy1508 · 2 years ago
<a href="https://www.youtube.com/watch?v=TTml9pAS2Wg&t=2744">45:44</a> that sync tho 😩
6
@RookMeAmadeus · 2 years ago
<a href="https://www.youtube.com/watch?v=TTml9pAS2Wg&t=476">7:56</a> - I'd say that's how it's ALWAYS been. Small companies are the ones innovating. This holds true all the way back to the 90s. Even the "big" companies back then would've been about the size of indie studios today. They were still small enough to innovate, be agile, and make games that were FUN, not just cash grabs.<br><br>Though in the case of ID Software in particular, they had the ultimate combination of John Carmack and John Romero. They basically created the FPS, and were the forces behind Wolfenstein 3D, Doom, and Quake. Powerhouses individually, but a force that helped shape the entire industry when they worked together. People like that are rare, and they don't survive well in overly corporate environments like most of today's game companies.
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@thanos2715 · 2 years ago
Thank you for bringing up some insight. Really appreciate your videos. I always learn something!
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@jakeking974 · 2 years ago
One of the best things successful indie devs who are looking for seed capital for either further development or starting a new project IMO is the "pay it forward" "DLC" that doesn't really provide much, but the developers directly state that it's just if you really like the game and want to support them since it's often like a five dollar purchase on a 20 dollar game. Because they're basically the them being transparent and human about the fact they DO NEED money, but it's not ABOUT the money, it's what the money affords them to develop.
1
@freakysquirrel7218 · 2 years ago
One scene that I found they did a really good job with, was the interrogation scene from Modern Warfare (2019).<br>But yeah, as Jack said, they could if they wanted to.
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