First Industry How to Rubles From Crops in Workers & Resources ⛏️ Realistic mode ☭ Tutorial
45K views · Mar 23, 2024 · Gaming
Comments · 37
@upyerkilt9125 · 2 years ago (edited)
If you want to get more crops out of your fields, build a distribution centre and put trucks in it and select the fields you want to empty and send them to the cargo station. it also means you can get more tractors to spread cow jobby on the fields = more efficient
37
@AlexMueller1982 · 2 years ago
Nice Tutorial. Tahnks Mate.
6
@violent_shadow · 1 year ago
yes i love to see more tutorials like this
2
@stefberg-kk1jl · 2 years ago
nice do more of compact layout tutorials for other industries
8
@Erikon2000 · 2 years ago
If you follow his pattern in realistic mode you'll go bankrupt by the time you'll start buying the train and cargo wagons. It won't work in realistic unless you go reaaaaally deep in loans. <br><br>The way you layed out the whole coplex is great though. 1 joint spacious warehouse to store-them-all and industries around it, that you can build later on, is a good way to start. But you should start with Clothes>Fabric first. As people below already mentioned you'll have less truckloads with this compared to food and alcohol. <br>It means:<br>-Less expences on trucks and fuel for them.<br>-You can get away with trucks only delivering crops (depending on the distace to customs ofcourse)<br>-You won't need 10+ trucks to keep it running and won't completely clog your customs. <br><br>I think the right order that will work is (given you already have it planned out in similar way to the video):<br>1) 2 Clothes factories and the warehouse<br>2) Fabric factory<br>3) When above is up and running start working on the railroad - build the construction depot first, deliver the disassembled track builder, and let it work. You'll need train depot as well, but it can wait a bit<br>4) Food factory<br>5) Look for a cheap used train - sometimes you can get away with a decent one for a half of it's price. By this time you should already have a small maintenance depot and can fix it.<br>And also purchase 6-8 wagons for crops (Depending on the distance) <br>6) Alcohol <br>7) Slaugter house<br>8) Livestock farm<br><br>After step 5) your biggest expense after steel will be crops. You can go ahead and build a crop farm with 16-20 large fields and and railroad and continue with alcohol after that
17
@MIrroNight · 2 years ago
Some minor problem with the setup.<br>1. The train crossover may block traffic and causing waste to overflow, posing health risk and extra pollution. The solution is just remove that pice of crossing road or build a bridge/tunnel.<br>2. Using bus line without end station is quit inefficient, when building your own, try to use end station as much as possible.<br>3. Winter will slow road vehicle substantially when the snow is not plowed on time, add technical services at good locations will fix that, or go for train/tram, which won't be affected by weather. (end station is still preferred)
26
@tixarfuriaa · 2 years ago (edited)
building it in a realistic mode requires a ton of preparation, not to mention the railway, because it is a huge investment as the number of people needed for it will be a success if someone manages to have a city with a population of 6k, it is not as easy as it looks for you, the railway itself is not achievable up to 10k population too high cost of construction for a better city <br>, and factories closer to the border to reduce the road to sales, and this has to be done because fuel also costs people and a city from 6k is not a village, and a small town needs about 2-3 billion and 5 years to build it realistically. you have some of your own raw materials or produce products from fields, <br>the factory model itself is ok if it is placed in front of the border and the city behind it so that the buses don't run too much ;) I know, it's a difficult game and I have a lot of nuances, I built the city myself about 40 times and I still don't know everything, but I already know the beginning enough to know I know these nuances inside and out ;) Regards, I'm counting on more materials from the game :) p.s. and we don't play with food but with clothes, food is like an addition to the production of clothesv
1
@willbaack7997 · 1 year ago
at the factory you coulda dumped the crops and picked up food same trip...
@kbahrt · 2 years ago
In the V1.1 with 2 food factories, would it be worthwhile to horizontally flip the left/center food factory and then move it closer to the distillery, giving you space between them for the garbage collection and/or a monument to boost morale or even the infrastructure buildings so they're accessed from the front road? It shouldn't be too far from the bus station if the distillery is still reaching, right?
@elspoocho4637 · 1 year ago
meeow
@Martinreads101 · 2 years ago
Reallistically, well done. 😅
3
@mikeb6150 · 1 year ago
Is the industry too close to the city? Pollution?
1
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