What's The Deal With Corpse Runs?
131K views · Nov 10, 2025 · Gaming
Comments · 1.6K
@DesignDoc · 10 months ago · pinned
Click this link: <a href="https://boot.dev/?promo=DESIGNDOC">https://boot.dev/?promo=DESIGNDOC</a> and use my code DESIGNDOC to get 25% off your first payment for <a href="http://boot.dev/">boot.dev</a>.
37
@NagoTheCat · 10 months ago (edited)
One more thing about Tunic. Picking up your corpse releases a shockwave that damages enemies. So it actually gives you an edge that you didn’t have before on your first time.
1.1K
@NexEstVox · 10 months ago
for those who want to, in silksong you can grab your coccoon and save/quit to end up back at the bench
1.1K
@Darshell-725 · 10 months ago
the thing with some corpse runs, especially shovel knight's, is that it creates this weird "rich get richer" situation, where if you're good enough to not die, you're rewarded with enough money to make the game easier; if you're struggling, then you have less money than what's required to buy health or magic upgrades, or useful tools, so you either grind the levels you're already struggling to have the money for it (and risk losing more than you get) or you press on with a more challenging game than those that are already doing better than you.
726
@iang0th · 10 months ago
I think the problem with corpse runs is that it <i>seems</i> like they should be a way of softening lost progress, but they often end up having the opposite effect. If the game ends up being designed around the assumption that you usually complete the corpse run, a failure ends up being disastrous. The result is that instead of feeling like you got a chance at redemption, you feel like you're forced to risk a super-death.
477
@seriodenoyarohi7403 · 10 months ago (edited)
One thing you surprisingly skipped over is what I thought of as one of the main reasons FromSoft implemented it: It's an anti-hording mechanic. It forces you to spend your Souls/Bloodechoes/Runes as much as possible. This also serves pacing purposes. Whenever you arrive at a new checkpoint, you have the opportunity to take a little break. Level up, Upgrade your Weapons, buy new gear or consumables, spend as many souls as you can, or until the remainder isn't worth bothering with. Which is, in my opinion, the best part of FromSoft's Corps runs.<br><br>But generally, I'm not a fan either. I don't need punishment after I die. Dying and having to walk back to where I died is punishment enough, especially if I have to refight the enemies on the way.
871
@mailpack584 · 10 months ago
For a moment i swore you were going to talk about some kind of zombie racing gimmick lmao
525
@revaryk6868 · 10 months ago
Something nice Lies of P does is that for boss fights, the ergo (the souls equivalent) you drop on death shows up in front of the boss arena, saving a lot of time.
282
@Kyropinesis · 10 months ago
the minecraft item despawn timer isn't actually as punishing as it sounds, since the timer only ticks down when the items are in loaded chunks, which means that if you're far enough away, you have as much time to re-gear before committing to getting your stuff back as you need
253
@Alan-TFT · 10 months ago
Pokemon Mystery Dungeon has a different take on a corpse run. You can send SOS mail to a friend and they can take a crack at reviving your team.
241
@alessandromazza4557 · 10 months ago
Zombie U had the best twist, as your corpse now turns into a zombie with all your previous items. Combined with the real time inventory management it makes recovering your stuff extremely stressful, but perfect for the experience
132
@nellancaster · 10 months ago
<a href="https://www.youtube.com/watch?v=LDKIf16xSWg&t=880">14:40</a> <i>Oh. Oh I never knew it was </i><i><b>that</b></i><b></b><i> bad.</i> You weren't kidding when you said that the guilt fragment placements can be silly at times.
121
Up next

How Do Games Play With Poison?
Design Doc · 228K views

What's the Deal with Fast Travel?
Design Doc · 357K views

What Makes A Terrible Gimmick Boss?
Design Doc · 549K views

Triple Bosses: Why Are They Different?
Design Doc · 144K views

How NOT to Make a Generic Indie Game in 2026
RookieDev · 23K views

Games That Make Stealing Fun
Design Doc · 175K views

What's Up With These Sketchy Tutorials?
Design Doc · 186K views

Boss Fight Secrets Are Crazy
Design Doc · 227K views

Exploring The Lore of Silksong's Outer Gods
Farrelott · 238K views

What's The Point of a Weird Status Effect?
Design Doc · 287K views

Phenomenal With Clear Flaws - Silksong
Arthur Gunnerson · 33K views

Really Slow Boss Fights
Design Doc · 202K views

You Didn't Notice Silksong's Biggest Flaw
Adam Millard - The Architect of Games · 108K views

What Makes A Good Spooky Stage?
Design Doc · 108K views

Silksong isn't Too Hard (Until it is...) - A Silksong Critique
Feeble King · 103K views

The World Design of Dark Souls | Boss Keys
Game Maker's Toolkit · 1.9M views

Roguelikes Are Getting Weird
Design Doc · 543K views

Terrible Game Missions
Design Doc · 216K views

Building A Good Place To Fight - RPG Battlefields
Design Doc · 128K views

Hollow Knight Silksong Does Not Respect Your Time
T'Chunga · 22K views