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Terrible Game Missions

217K views · Aug 31, 2025 · Gaming

Comments · 1.3K

  • @DesignDoc · 1 year ago · pinned

    Thanks Fabletics for sponsoring this video! Tap in to get up to 80% off sitewide when singing up as a VIP <a href="http://fabletics.com/DesignDoc">http://fabletics.com/DesignDoc</a>

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  • @MandrakeHorse · 1 year ago (edited)

    It&apos;s worth mentioning that the Cowbear mission in We Love Katamari is intentionally a troll level. When someone on Twitter asked Keita Takahashi why he made it so difficult, his reply was &quot;Because I am a jerk.&quot;

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  • @fable23 · 1 year ago

    The best way to do the Oaki mission is to use Revali to just fly straight to the shrine and wait. That&apos;s it. Oaki does not need your help at all, and will eventually reach the end without your input. But you do still have to stand around for 7 minutes, so it still sucks

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  • @Congra · 1 year ago

    Something you almost touched on but didn&apos;t quite get to is the escort missions where the NPCs seem to move at <b>just</b> the perfect pace to be slightly faster than your character&apos;s walking speed, but slower than your running speed, so it&apos;s just an obnoxious fixed of stuttering faster than them, then slowing down, rinse and repeat until you get to the location

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  • @TheDuckCow · 1 year ago

    <a href="https://www.youtube.com/watch?v=Ys3yNeF60EY&amp;t=1275">21:15</a> &quot;Of all the terrible missions in this video, this is one of them&quot; sounds like you originally scripted calling that one the worst but then walked it back slightly haha

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  • @johnnydarling8021 · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=Ys3yNeF60EY&amp;t=805">13:25</a> If I were to choose an &quot;Escort Mission&quot; that is the highpoint of its game, the ONLY one is Test chamber 17, from Portal. <br>The Companion Cube.

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  • @artman40 · 1 year ago (edited)

    I noticed that terrible game missions or sections tend to have at least one of the following:<br>1. Limiting maximum pace the player can progress (e.g. autoscrollers, forced walking sections etc) as opposed to other sections. Especially when the section is longer than the rest. <br>2. Having abilities taken away in a way that feels limiting in a bad way instead of challenging. (Even underwater and mech sections can fit there.)<br>3.Going against the main mechanics of the game without adding anything meaningful to the game.<br>4. A difficulty spike, combined with being much less forgiving, compared to levels next to it.<br>5. Having unclear objectives or unclear/inconsistent way to achieve these objectives.<br>6. Being filled with low-level pacing issues like constant popups, mini-cutscenes and dialogue.

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  • @BananaBolsterDuck · 1 year ago

    <a href="https://www.youtube.com/watch?v=Ys3yNeF60EY&amp;t=235">3:55</a> &quot;The poison river is poison.&quot; - Design Doc, 2025

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  • @TacticalTwinkIncoming · 1 year ago

    &quot;enjoy the rest of summer&quot; my guy it&apos;s 31st of August.

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  • @IncoisaRadio87 · 1 year ago

    Shoutouts to missions that make you backtrack or repeat content without adding anything to make it feel unique or fun.<br>If you ever played the original gamecube Paper Mario TTYD, the name &quot;General White&quot; might ring a bell when one thinks of obnoxious backtracking missions.

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  • @GamingReinvented · 1 year ago

    Stealth missions in general tend to be obnoxious. Way too many of them fall into the &quot;get seen, instantly fail the mission&quot; trap, which basically makes the player a one hitpoint wonder in a game where that&apos;s usually not the case. Actual stealth games have you able to knock out enemies and hide their bodies, use disguises to get around (or hide under a cardboard box), break cover and fight for a bit without failing, etc, but far too many stealth missions lack one or even all of these features in exchange for &quot;get seen and lose&quot; gameplay that&apos;s completely irritating.<br><br>Bonus points if the enemies are foes you could easily defeat in normal gameplay, or that you&apos;ve already fought by the thousand prior to this point.<br><br>For examples of questionable ones, there&apos;s the Yiga Clan Hideout missions in Breath of the Wild, plus the stealth mini games in Mario &amp; Luigi: Paper Jam.<br><br>In the former, you at least have the ability to fight here, and various ways to deal with the enemies beyond &quot;avoid being seen&quot;. But it still doesn&apos;t really explain their ability to one-shot Link regardless of Fairies and Mipha&apos;s Grace, which never happens anywhere else in the game despite those enemies being absolutely everywhere in both Breath of the Wild and Tears of the Kingdom.<br><br>In the latter there are the missions where you have to sneak past the Fly Guys to save Toads or reach Bowser/Bowser Jr. In the latter of these cases it&apos;s moderately justified since apparently the bad guys get away if they notice you approaching, but in the former it doesn&apos;t really make much sense at all, since you can logically just fight them all to clear the path anyway. Again, these aren&apos;t rare enemies or exclusive to this part of the game, and you fight them by the thousand elsewhere in the game, so it makes no sense they&apos;re suddenly &apos;competent&apos; here.

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  • @RookMeAmadeus · 1 year ago

    No surprise that a clown named &quot;Moe Larry Curls&quot; is that painful to deal with. When you&apos;re channeling the energy of all Three Stooges at once, you&apos;re bound to turn into an unbelievable wise guy! <b>Nyuk Nyuk Nyuk!</b>

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