Why Throws were "Cheap"
418K views · Nov 30, 2020 · Gaming
Comments · 975
@ividboy7616 · 5 years ago
People now: "Man I wish fighting games were more neutral based, like sf2 back in the day!"<br><br>sf2:
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@trashtoast7007 · 5 years ago
"You still can't force someone to learn"<br><br><b>Distant fleeting memories of Justin Wong's Voice play in my head, reminding me "You gon' learn today"</b>
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@xXmomofanXx · 5 years ago (edited)
Us: “Throws are cheap”<br>Ryu:”Talk is cheap”
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@Rocketknightgeek · 5 years ago
I know it's a single player thing but cpu hold throws were incredibly brutal back in the day. The fact that cpu Dahlsim could murder you in one close range noogie probably gave a lot of casual players a predisposition to hating throws.
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@Eji1700 · 5 years ago
I always found ST dictator fascinating because of things like this. For those who don't know, he's a character who's only real reversal requires full super meter and a charge. This means that he has multiple matchups where he's just DEAD if the opponent gets a KD or a throw without meter, and if memory servers one matchup (boxer) where he's dead either way because he can cross you up before the tick throw.<br><br>And yet, he's playable. Really really interesting to watch high level dictator play knowing all of this.
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@herbaldragonX · 5 years ago
I remember when local arcade had a sf2 tourney, and a guy threaten to beat my ass if I did jab throw repeat. lol
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@sabishiihito · 2 years ago
Not many people knew reversals existed back in the day since from what I remember, <b>none</b> of the US gaming magazines ever explained it. Also, we thought that tick throws were actually throwing the opponent <b>while in block stun</b> as it sure <b>looked</b> like that was what was happening and like with reversals, none of the resources available explained things clearly. I'm sure in Japan with easy access to the devs and magazines like Gamest, they had the info already.
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@ZylethXenocian · 5 years ago
"Ew throws are cheap."<br><b>FACES THE SUNSET, TIGHTENS HEADBAND</b> "Talk is cheap."
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@michiganjack1337 · 5 years ago
Yeah it’s what is missing these days. The real threat of getting punched in the face by the person you just throw looped in the arcade.
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@ZeludeRose · 5 years ago
fun fact, <a href="https://www.youtube.com/watch?v=JsYv1a7MNJs&t=45">0:45</a> is seth killian throwlooping darksydephil lol
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@jorisdelben8145 · 5 years ago (edited)
Something else to note is how the damage is "reduced" when teching throws. I don't know when it stopped but in the first instances of SF2, you took the full damage of the throw, then the game gave you back the health you kept with the tech.<br><br>This means that if you were in range of a full damage throw kill, teching was useless since your life went to zero before the game giving it back, therefore considering it a lose.
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@SWIFTO_SCYTHE · 5 years ago
Guile's suplex. Ryu and ken's overshoulder throw. Chun-li shove throw. Dhalsim's Yoga Knock Knock.
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