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Beating Super Paper Mario's Hardest Dungeon At Level One

243K views · Dec 22, 2024 · Gaming

Comments · 225

  • @StormerSage · 1 year ago

    You wanna know something really messed up? The chests that spawn after the fight are pretty close together, so much so that Bowser can fit between them and intersect the hitbox of two of them at once.<br><br>If you press up and try to open two chests at the same time...<br><br><b>THE GAME CRASHES.</b>

    549

  • @tinyclover3849 · 1 year ago

    as the Volt Shroom Fan Club&apos;s #1 representative i first started the bit because when I replayed the game, I used it to cheese the first Bowser fight so I thought it was a good item for dealing with enemies that do touch damage. Now it&apos;s just a bit because it doesn&apos;t work every time bringle chooses to use it and i genuinely can&apos;t tell why lmao

    918

  • @RikaZam9 · 1 year ago

    I&apos;m pretty sure the reason they use Mr. L instead of Luigi is because the earliest you can attempt the pit is mid chapter 4 and by that point you don&apos;t know Luigi will be a playable cahracter

    165

  • @aarter2913 · 1 year ago

    Having to redo the pit completely unchanged just for the boss is such an annoying thing for the devs to do, and they play it completely straight with no jokes

    68

  • @PokeNerd2499 · 1 year ago

    I THINK the reason the key didn&apos;t spawn on Floor 99 at first was because the Dark Fire Bro&apos;s fireballs were still active. The game probably counts the enemy and its projectiles as a single entity, so once the fireballs fizzled out, that gave the game the cue to spawn the key.

    450

  • @ArgentCosmonaut · 1 year ago

    Holy shit, the actual sound effect of the Wii crashing happened on an emulator? The that Wii machine spirit is much too strong; imposing it&apos;s sacred code upon other machine spirits.

    274

  • @AndGoatz04 · 1 year ago

    just now noticing the entire aesthetic of both pits is Gamed and Watch, even showing where the doors and walls could be

    78

  • @Moonrise45555 · 1 year ago

    <a href="https://www.youtube.com/watch?v=HeexoES4RV4&amp;t=2179">36:19</a> a koopatrol that despawned had the key, so it waited until every enemy was dead to spawn it, however the frozen fireballs still acted as enemies in the room until a bit at which point they despawned

    115

  • @ltcolrayquaza · 1 year ago

    As a kid i only knew about the flopside pit for post game content and i spent hours collecting coins for ultra shroom shakes, making attempt after attempt and then narrowly making it to the 100th floor and being told to go through again led to probably the first game i ever stopped playing out of frustration.

    104

  • @dylbill56remixes28 · 1 year ago (edited)

    Personally, I think it&apos;s 100% reasonable to make a save state right before Shadoo after the game makes you go through the pit twice for no reason.<br><br>On an added note, I just wanna say real quick that Shadoo Mario using a hammer normally unlike the player is prime evidence to me that Cudge should not exist.

    56

  • @blueberryfarmer1988 · 1 year ago

    “I don’t want to abandon my principles” then like 5 seconds later when someone offers him 4 dollars he does never change bringle

    284

  • @aidenwrath1402 · 2 months ago

    From having played this recently, I discovered that Catch Cards for all of the Flopside’s Dark enemies just straight up don’t show up whatsoever in either one of the Card Shops until after having specifically “beaten” Chapter 6! I’ve not seen this mentioned anywhere online before but yeah, really strange trivia for ya right there

    5

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