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Stun, but Actually Interesting

91K views · Jan 8, 2024 · Gaming

Comments · 291

  • @osiahene · 2 years ago (edited)

    Ed Boon disliked stuns in Street Fighter II so much he moved them to the end of the round in Mortal Kombat.

    409

  • @Rock_Of_Gibraltar · 2 years ago

    Its why i like sf6's take on stun, instead of getting your ass beat as a punishment for... getting your ass beat, you get your ass beat as a punishment for overusing your resources and getting pinned down in the corner/not stopping the DI

    1.2K

  • @OTdonnelly · 2 years ago

    I assumed this would’ve been called: “STUN…but FUN”

    392

  • @Kgfao · 2 years ago

    You forgot to mention the best thing about stun in Karnov's Revenge: the sound effect it makes.

    63

  • @Turtle-p8d · 2 years ago

    Stun is an intresting and deep mechanic when i stun them and a shit mechanic that honestly should just be removed when i get stunned

    234

  • @goodgamer1419 · 2 years ago

    Honestly I don't know why it took so long for games to actually display how close you are to stun

    508

  • @tardissins7512 · 2 years ago

    Smash only has stun if you get your shield broken, which is an interesting method of handling it. Punishing you for trying to turtle. Other platform fighters put you in temporary stun if you get your move parried, allowing for an easier/stronger followup.

    49

  • @Heavy_Friend · 2 years ago

    I really like Xrd's take on Stun. Getting stunned by being repeatedly counter hit, the bigger the counter hit the more stun damage you take, really feeds into the games "big risks, big rewards" style of gameplay.

    133

  • @superbro6413 · 2 years ago

    Honestly, the concept of <i>you</i> being in control of what hurt animation (stance) you&apos;re in while being combo&apos;d in Karnov&apos;s Revenge is honestly more interesting to me than the overall conversation on stun mechanics itself. <br><br>It&apos;s like ... like Smash DI before Smash was a thing. <br><i>Incredibly</i> interesting.<br>Thanks for showing this, I learned something new today

    138

  • @dingusdangus9299 · 2 years ago

    <b>theory fighter starts playing 3S</b><br>&quot;So lets talk about stun&quot;

    22

  • @Eji1700 · 2 years ago

    Soul caliber air control is another “getting hit mini game”. It’s not always well used, but there are some really interesting situations it can create. Especially with walls and ring out. <br><br>Knowing your opponent won’t air control like they normally would because of a ring out and going for a much more damaging but normally avoided combo route is very hype

    23

  • @untrustworthyshelfing9953 · 2 years ago

    I have NEVER understood stuns. Ever since SF2 decided to have different sprites for the stuns (reapers, angels, stars), I&apos;ve been confused about it. It is 100% a win-more mechanic.

    139

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