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Playing Past Your Mistakes

758K views · Sep 11, 2018 · Gaming

Comments · 1.6K

  • @3alec · 8 years ago

    &quot;So Mark, what would you say is the first step to creating a great ga- &quot;<br>&quot;Far Cry 2&quot;

    2.7K

  • · 8 years ago

    Great video ! I most often find myself <b>save-scumming</b> in games with dialogue wheels... because they never actually show what you are picking, they just give a vague idea of what that thing you&apos;re about to click on, actually is. So I very often find myself reloading a save, because suddenly what I thought was a passive question, turns out to be an aggressive insult out of nowhere.

    1.2K

  • @Rycluse · 8 years ago

    One of the biggest things that keeps me savescumming from a story perspective is that character permadeath often leads to a vastly worse story. Making it possible for party members to die in combat sounds like a neat way to amp the stakes, but if that character has an associated storyline you might find yourself unexpectedly cut off from that content. I&apos;d love to see a game with alternative character quests if a character dies. Maybe it could be a &quot;carry out their legacy&quot; thing if that character had some goal they wanted to achieve, so you could achieve it in their stead and get an additional bittersweet ending if they aren&apos;t around to see it.

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  • @morganafreeman6614 · 7 years ago

    You may be surprised by what happens next. &nbsp;<br><br>&quot;Quest failed&quot;

    583

  • @subprogram32 · 8 years ago

    &apos;Failure Spectrum&apos; is a new term I heard today, and one which is rather fasinating in concept too. Having a game evolve rather than just stop and rewind on mistakes is certainly more interesting, if done well of course.

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  • @greenredblue · 7 years ago (edited)

    “Given the opportunity, players will optimize the fun out of a game.”<br><br>So true. When I first played Dishonored, I very much wanted the achievement for never getting spotted and I was constantly save scumming. The game was... okay. Then I went back to do the high chaos playthrough and didn’t care about being seen, and suddenly the game was <b>amazing.</b>

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  • @SeeASquaRE · 8 years ago (edited)

    The Karl guy had the best quote ever in gaming history<br>&quot;Hello, I&apos;m Karl.&quot;<br>-Karl<br>Such inspiration.

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  • @Selestrielle · 8 years ago (edited)

    If you&apos;re making a stealth game with a level scoreboard and want to avoid people save scumming, a good way is to replace vague &quot;stealth scores&quot; with factual stats. Getting an 82%% stealth score, or a C+ letter grade feels like crap because your player thinks they played sub-optimally. But getting a screen that says: you incapacitated this many people, you let this many witnesses escape with their lives, etc. lets the player decide what exactly an &quot;optimal&quot; stealth run is to them.<br><br>I feel like I&apos;ve save scummed the most when I&apos;ve played games that gave me a letter score or a percent grade at the end of the level, because I was never sure what would count towards that score. So I tried to put myself in the developer&apos;s head and play in the &quot;best&quot; way possible, even if it wasn&apos;t as fun to me.

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  • @Razurus · 8 years ago

    <a href="https://www.youtube.com/watch?v=Go0BQugwGgM&amp;t=345">5:45</a> &quot;Reload their save game&quot; - as you reload the shotgun.<br>&quot;Thrown off course&quot; - as you launch a molotov.<br><br>You cheeky boy, Mark.

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  • @djdievjfkfjwhks · 8 years ago

    Literally saving before every main skyrim quest because of bugs..

    466

  • @AnonymousBadassery · 8 years ago

    I actually had this happen when playing the new hitman for the first time the other day. I messed up in the first mission (after the tutorial) and got found out very early on. Instead of quitting out I decided to play it out and see what happened, and lo and behold around the first corner I darted was my first target, so I took him out, punched out a few more guards, and then managed to actually disappear and disguise myself. <br><br>My brother and his friend were cracking up the whole time because they couldn&apos;t believe I actually managed to get away. You get a lot of interesting and entertaining moments when you play things out.

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  • @Netist_ · 8 years ago

    Kingdom Hearts 2 has an interesting mechanic in this regard. As a fast paced action RPG, it&apos;s not a game you&apos;d typically save scum anyway. Normally, you die and the try again from the last room or load a save. However, KH2 actually <b>adds</b> a failure spectrum through the addition of Mickey. In most boss fights, death has a chance to trigger being saved by Mickey, where you play as him. You&apos;re able to damage the boss as Mickey, but your main goal is to charge up his healing spell in order to restore the party&apos;s HP. After casting the spell, Mickey disappears and you get another chance as Sora. Instead of feeling like you&apos;ve failed, it mixes up the gameplay a lot, since there are entirely different mechanics at play.

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