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Silent Hill 2 | A Complete History and Retrospective

659K views · Apr 10, 2022 · Gaming

Comments · 692

  • @ThePolkadog · 4 years ago

    I think the leggy design in the monsters reflect  how when james killed mary, the sight of her legs struggling and kicking for dear life was imprinted in his mind....I mean some of them are literally legs hanging from a bed.

    920

  • @TheGijuk · 4 years ago

    I will never get tired of this game, nor anybodies analysis/breakdown of the events in it. Thanks for keeping the spirit of it alive

    939

  • @IGiveUp08 · 4 years ago (edited)

    I love that Heather actually questions putting your hand in the toilet. What a great call back to this game.

    243

  • @livingtoaster1358 · 4 years ago (edited)

    I love that radio scene, because it spoils the ending of the game if you listen closely you can hear her say &quot;why did you kill me&quot; it&apos;s something I never listened for until I heard the pre release version of this audio that has it clear and unstatic now you can hear that very clearly, <br><br>Silent Hill 2 describes to me what Hell really is, eternal torment of the wrongs we&apos;ve done and realizing the effects and consequences of those things of which we tried to run away from, in other words &quot;because you comforted yourself in this life, there will be anguish in the next&quot;

    169

  • @Tenchigumi · 4 years ago

    During REM sleep (i.e., when dreaming), the prefrontal cortex tends to be mostly inactive. This is the part of your brain that governs critical thinking, logic, and social behavior (among other things). On the other hand, the limbic system (in particular the temporal lobe) is very active when dreaming, and that part deals with emotions, memories, and arousal, particularly in regards to fear and anxiety.<br><br>To that end, the classic Silent Hill games do an amazing job of simulating what it&apos;s actually like in a dream. Characters don&apos;t often think very critically; they act on seemingly nonsensical leaps in logic, believe absurd information with little or no skepticism, and their conversations are frequently awkward and unnatural. On the other hand, memories, emotions, and (in SH2) sexual arousal/shame can play a huge role in what we see and how we interact with the world. The dark and foggy everchanging landscape, those monsters who appear to be abstract or symbolic amalgams of pent-up guilt, and of course, the constant and inescapable fear: Silent Hill feels like a drug-induced slumber that uses our repressed memories to trap and torment us, and despite the obvious, uncanny absurdity, our brains aren&apos;t in the right state to object. <br><br>On another note, it must be awesome having so many dads. I can&apos;t imagine all the birthday and Christmas presents you get.

    585

  • @Garage-Haruo · 4 years ago (edited)

    Me: &quot;I wonder why people like this game the most in the series&quot;<br><br>My son: &quot;and here we have to fight the second boss flesh lips, who can strangle you with their feet&quot;<br><br>Me: &quot;oh. That&apos;s why&quot;

    655

  • @TehJakkal · 4 years ago

    You know, it&apos;s funny thinking back. <br><br>When I was much younger and played Maria&apos;s scenario, I remember assuming she only had one bullet in her revolver because she had been dealing with monsters.<br><br>The mind of a child is a funny thing.

    212

  • @Y.Moroboshi · 4 years ago

    I could have sworn that in Silent Hill 4, Frank Sutherland (James’ father) is mentioned along with the disappearance of his son. Which means that the canonical ending for SH2 would be one where he doesn’t come back.

    137

  • @ghostgrimmm · 4 years ago

    In my opinion the Maria ending should be considered the bad ending. James never comes to terms to his actions and is delusional as to what Maria is and the punishment she represents to him. She constantly treats him poorly when she&apos;s around and he is constantly having to watch her die. Even as they are about to leave town she begins to cough, alluding that she will most likely die on him again. And besides, who&apos;s to say she can even leave town. She&apos;s a construct of the town and James subconscious, I doubt any of the manifested monsters and people can exist outside the town, but that&apos;s besides the point. Maria is bad for him, that is my point lol

    453

  • @DieHardjagged · 4 years ago

    Please someone tell me i was not the only one who got that immense terror induced feeling when i was walking around in the Prison segment, it was a feeling that i never had happen to me in any game before in my whole life, god it gave me such chills, incredible.

    109

  • @badrat484 · 4 years ago (edited)

    I remember playing the game recently and losing 10 years off my life seeing pyramid head down in the lower labyrinth. &nbsp;It kind of hints that there’s actually two of them. There was one patrolling the octagon-shaped looped hall and another one in the waterlogged area. Great foreshadowing some people will miss

    102

  • @mrmoviemanic1 · 4 years ago

    I found Silent Hill 2 to be less scary and more depressing, like the whole game just wants you to lay down and accept the hopelessness of Jame&apos;s situation. It&apos;s something I feel is unlike any other game in the seires and the reason why it&apos;s the fan fav of the lot.

    53

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