Why You Shouldn't Give Players What They Want | Edmund McMillen (The Binding of Isaac)
313K views · Jul 15, 2026 · Gaming
Comments · 683
@kekchanbiggestfan · 2 months ago
i didn't give my kids candy all day and now they're on reddit saying i'm "not listening to feedback"
2K
@El_Texicano · 2 months ago
"Why you shouldn't give players what they want"<br>Edmund tells me as I go around getting The Poop, Brother Bobby, and miss my deal chance 3 floors in a row.
1.5K
@KusanajiKei · 2 months ago
"design like you are a parent" it's a complete mindblown at min0
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@kylepantoja-KP · 2 months ago
When playing one of your games and getting completely screwed over by the game. My friends and I call that "getting edmunded"
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@bacanudo3604 · 2 months ago
The "giving kids candy is bad" is such a dad moment, Edmund really is a full-time father.
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@SteveEricJordan · 2 months ago (edited)
i can't get enough of the edmund mcmillen interviews. i've watched all of them in the last months.<br>grinding isaac and mewgenics at the moment.
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@Me_Caveman · 2 months ago
It's not that you shouldn't give people what they want. It's that most people don't know what they want.
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@diablicagames6664 · 2 months ago
I wouldn't have guessed Edmund plays overwatch
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@WeepingFungi · 4 weeks ago
<a href="https://www.youtube.com/watch?v=EWVsMAVhy38&t=151">2:31</a> “ive never played a game” -Edmund McMuffin
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@RootVegetabIe · 2 months ago (edited)
"Are you dead set on pleasing yourself when things get sticky" isn't a question I wasn't expecting to hear.
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@doggie5791 · 1 month ago
Edmund, the creator of my favorite roguelike, glazing noita, my second favorite roguelike genuinely feels like christmas
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@Darakudemon · 2 months ago
Devs that make games for themselves in my experience make really good experiences. They don't care what people say unless it's constructive.
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