Why Elden Ring Never Needed a Traditional Easy Mode
1.2M views · Aug 27, 2022 · Entertainment
Comments · 3.2K
@CircleToonsHD · 4 years ago (edited) · pinned
A HUGE Thanks to Keeps again for sponsoring this one!! Backflip on over to <a href="https://keeps.com/circletoons">https://keeps.com/circletoons</a> to get 50% off <br>your first Keeps order!! These guys were extremely fun to work with and allowed me to make a super fun segment. :) <br> <br>Also, I really hope you guys enjoyed this one, me and Poptaffy really put a ton of love into this fella! I couldn't be more <br>happy with how it turned out, also HUGE THANK YOU to 'Let Me Solo Her', for lending me their voice! Take care my friends! <33
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@AVoiceForRadio · 4 years ago (edited)
Love to see that "Let Me Solo Her" is still getting the rep he deserves. FromSoft themselves even recognized his accomplishments and sent him a sword.
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@4589dude · 4 years ago
Best feeling is finally beating a difficult boss and being greeted with messages saying "Didn't expect weak foe..."<br>Very humbling
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@Kosmos703 · 3 years ago
Imagine you just defeated the hardest boss you've fought yet, and your congrats message is "Try But, Hole"😂
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@thesong7877 · 4 years ago
One of the most important thigns about the Soulslike games is that your deaths are cannon. They are an actual part of the game's continuity and progression. When it takes you, the player, 100 tries to beat a boss that's because it actually took that character 100 tries of dying and respawning to beat the enemy in setting. In other games your cannonically suceed the whole time and your deaths are a non-canon loading screen to get back to what you're supposed to pretend happened the first time.<br>Supplying an easy mode in those games makes sense because it's like a time saver to see the real version of events sooner, instead of fake ones.<br>Additionally, in the Souls/Borne/Ring games, players/characters who give up and never finish the journey are also cannon.<br>Difficulty justified through cannonitity of player attempt.
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@thatonehatter8085 · 3 years ago
I just want to say, I can definitely feel the appreciation of the summoning system. When I was struggling with Malenia with a colossal sword melee only build, I gave summoning a shot and summoned an absolute legend named “AIR SUPPORT” who, true to their name, used nothing but exclusively bows and crossbows from a distance the entire fight. Granted we lost a good couple times, but we eventually got her together. Being able to work with a stranger and share the same satisfaction of beating it together is an awesome feeling
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@BlueShellshock · 3 years ago
One of the coolest aspects of a first playthrough is how much of your success comes from little human choices. Noticing a noise, putting you on alert. Luring enemies with an arrow. Trying out a new consumable, finding it works well and can fit into a playstyle. Choosing to read a message or watch a bloodstain, finding out if a jump is possible. Even running away, and whether you acknowledged the cliff near you, is a choice that determines whether you succeed or not. It's not just builds and reflexes, it's decision making and awareness.
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@theonlyzanny · 4 years ago
your long form videos are so fun to watch dude
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@TheHorreK2 · 4 years ago
The single best feature of FromSoft Games is: The developers respect their players intelligence, they dont fear that people just fall into dispair if they wont get diffuculty settings or a guiding hand through the game etc. They just trust that people are clever enough to find their way in the world with the tools that are given and boy were they right
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@TheSeriousSentinel · 3 years ago
My big achievement in this game was soloing Malenia. No summons, no ashes. It took me actual days but finally got it. That should feel like a huge accomplishment, and yeah it wouldn’t mean as much and I wouldn’t have probably done it if there was an easy mode.
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@Practicallypreposterous · 4 years ago
Let Me Solo her has officially been animated by CircleToons and honestly I think that's an entirely new milestone he just reached far above his other accomplishments
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@bennievaneeden2720 · 4 years ago
I like it when a game challenges you enough to actually use your potions. Though many games with a hard mode just replaces your weapon with a wet noodle and gives the bosses 2x health meaning you just hit him more. That doesn't make the game more challenging, it makes it more tedious.
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