"Bungie Actually Did It..." | Aztecross Reacts
317K views · Sep 14, 2026 · Gaming
Comments · 395
@luisr.2542 · 2 weeks ago
Bungie really snatched defeat from the jaws of victory
86
@thurkro5745 · 2 weeks ago
destiny should have always been an M-rated game, maybe even R-rated, imagine actually seeing Eliksni dregs ambush and eat people like they did in the stories from the Dark Ages
563
@xLaniakea_ · 2 weeks ago
Destiny feels at its best when its steers more into that creepy feeling.<br><br>Destiny feels like every other game when it tries to make humor amidst intergalactic war
159
@natanaelrodriguez9580 · 2 weeks ago
A time traveling bipedal enemy would have made for a great introduction to the combat vex
74
@Zabazoro · 2 weeks ago
Cross knows something..... That face when he said "the darkness subclass we never got"
185
@DrevlikDehGamer · 2 weeks ago
the animal-like Witness reminds me of Koh the Face Stealer. The way they animated the moment of stalking guardians.
100
@ArsonsCorner · 2 weeks ago (edited)
Remember Alison's analogy of the fridge? Those narrative loose threads that they could use in the future? We had a lot of dark and creepy elements in the fridge. Egregregor, nightmares, the Lord of Every Nothing (with its eyes and tentacles), the Winnower itself... The last exotic mission on the Moon was incredibly fucked up.
71
@slackstarfish8133 · 2 weeks ago
You’re really telling me that people at Bungie were actually putting in a lot of effort to create new faction and creature designs….and yet the leadership at Bungie would rather us just fight the vex and the cabal for another 10 fucking years😭 I’m sorry but one of the reasons I quit Destiny 2 is because it refused to innovate. Like all I really wanted was a dlc that added a planet with a whole bunch of new enemies, that actually were narratively important. And we could’ve gotten that but Bungie management would rather just be lazy forever and make us fight the same shit over and over again. The final shape did finally kinda add new enemy’s but half the faction was an enemy from lightfall and reskinned psions. The other half was actually new. Problem is, those enemies held absolutely no importance to the narrative and had absolutely no impact on the game. And they weren’t from some home planet, they were just in the traveler for some reason. When I played Elden Ring for the first time, with the amount of enemies and areas in that game, that’s when I really realized how lazy Bungie always was with Destiny. When people say Destiny always had so much potential, they’re talking about shit like this. The universe of Destiny is incredible but they always told the safest, most generic version of it
9
@officialmedic3085 · 2 weeks ago
Us becoming the taken king wouldve been so cool tho that would basically be the necromancer subclass of destiny pretty peak right there
29
@nordfald3740 · 2 weeks ago
seriously, looking at all the fucking INCREDIBLE artwork it's a fucking travesty we got basically NONE of that. some of the concepts look so deliciously alien and otherworldly. I would have LOVED these to feature in the game.
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@wootdoo · 2 weeks ago
I like this design of the witness much better. When need more eldritch beings
20
@Camelotsmoon · 2 weeks ago
<a href="https://www.youtube.com/watch?v=8IIbJfFRkZ0&t=523">8:43</a> It is weird, it did seem like they would obviously do 3 before prismatic. It seems weird the darkness has access to 1 less form of power than the light has, even though they're supposed to be equals. It only ever made sense to me for the red subclass to be real in some form.
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