Ultimate Backgrounds: Mastering City Backgrounds in Comic Art
4.2K views · Jun 10, 2024 · Howto & Style
Comments · 51
@EricHall-c1u · 2 years ago
"When in doubt, black it out" comes to mind with some of the background parts. great video!
4
@michaelhall3710 · 2 years ago
Google maps. Lol why couldn't I think of that. Thank you for these videos :)
3
@MrTylerLenaz1 · 2 years ago
I really like your videos!
2
@samankucher5117 · 2 years ago
<a href="https://www.youtube.com/watch?v=2wp0AvM_tXU&t=150">2:30</a> i know that was finch the moment I saw it :)
2
@dgrhm08 · 2 years ago
Awesome! Makes me less afraid of drawing buildings & city scenes. <br><br>OK. Here's a challenge? How do you approach drawing science fiction type stuff like futuristic or alien buildings, high technology, or space stations?
2
@bird7912 · 2 years ago
your channel is amazing. Keep up the great work 👍 👍
3
@FogoCruzadoQuadrinhos · 2 years ago
awesome!!!
1
@austinrhoads · 2 years ago
Thanks for helping me level up!
1
@mindrealmillustrations · 2 years ago
Thank you so much for this video, drawing does overwhelm me regarding detailing, this really helps!
1
@alisonmcglone750 · 2 years ago
I would love to do a draw stream with you
1
@wallrider73 · 2 years ago
Fantastic breakdown and tips as usual. Some absolute gold in this because let's face it, we'd all much rather draw the cool characters than the backgrounds but without the backgrounds we have no context for the action. The Google street view tip was worth the watch alone. As an aside, I've heard more than one story of editors reviewing portfolios with vague boredom at the carefully rendered figure poses but their eyes light up when they see a well-rendered environment or cityscape with solid perspective.
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@ShinGallon · 2 years ago
Nice tips in this video! I always loved how grungy and filthy the alleyways in Spawn looked, McFarlane was always good at that.<br>The window spacing trick at <a href="https://www.youtube.com/watch?v=2wp0AvM_tXU&t=476">7:56</a> is one I'll have to incorporate into my technique.<br>RE Bricks: I made a template for bricks that I'd drop into the panel, adjust the perspective on it with the Transform tool, then use the template lines as guides to draw in bricks. Saved me a TON of headache. I did the same thing with cobblestones for the streets, as well. <br>Random "roughing" texture is something I use liberally on surfaces that don't have bricks. Almost to a fault, if I'm behind honest.
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