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Luck and Skill in Games

36K views · Feb 20, 2017 · Education

Comments · 70

  • @kalamona6598 · 9 years ago

    Whoa. I expected a relatively boring&often debated topic, but after 10 minutes it becomes really insightful.

    40

  • @Lugmillord · 9 years ago

    Two doors. One leads to victory, the other one leads to success. That's a tough decision.

    38

  • @archmagusofevil · 7 years ago

    I have a roughly 16% win rate against Kasparov in Rando Chess. That's right, I'm that good at the game.

    9

  • @DesAbelmen · 5 years ago

    "Because there is an over randomness to it, it gives them something to very clearly fall back on. The problem is over time, the more and more experienced players are, the less this illusion will hold up."

    5

  • @Drevoed · 9 years ago

    I want to her the Q&A section. : (

    20

  • @Coeurebene1 · 9 years ago (edited)

    I really like the part around 20 minutes. You could walk in a store and play Magic with the people you liked, and it was fun for everyone. While when I tried to play Go, there were only a few people in my city's club, it was like asking for private lessons.

    7

  • @latte4159 · 5 months ago

    This is my favorite GDC talk!

  • @om3g4z3r0 · 9 years ago

    Finally, It only took them 4 years to upload ... ehehe eh ... eh ...   .................................... heh

    34

  • @drdca8263 · 9 years ago

    This seems quite insightful. I'm not sure how to apply it, but it seems like it has unintuitive truths. I think it probably can be applied well, but not without more game making skill than I currently have. Really cool talk.

    3

  • @Madash023 · 9 years ago

    As a computer scientist, I think it's important to make a clear distinction between between true  randomness/non-determinism and player predictability. Randomness, as the term is used here, is actually referring instead to player predictability. If the player isn't able to reasonably predict future events, they call it 'random,' when in reality, with games like Chess and even more complex stuff, given sufficient information, all future events can be algorithmically predicted. It's only random if, given every piece of information about the system, one can still not predict future events. Practically, of course, many games are complex enough that the player isn't able to reasonably predict things, achieving low predictability without actually being random. Just a nit pick that was bothering me.

    27

  • @DMacDaddy · 7 years ago

    Really enjoyed this video. I'm currently designing my own game with multiple randomizers... It's a lot more complicated than I thought... :D

  • @Marius-vw9hp · 9 years ago

    Really, really interesting talk. Wish it was longer. Going to check out his book. Anyone have similar videos to recommend?

    2

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