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Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve

146K views · Dec 17, 2018 · Education

Comments · 133

  • @linorabolini · 2 years ago

    i wish this talk covered more depth on how to balance the values. A lot of information about different games was given but not so much about how to balance

    69

  • @kaname110 · 7 years ago

    Bring on more content on board games! =)

    66

  • @vityarmada7237 · 7 years ago

    That tie tho

    16

  • @joakimandersson7769 · 3 years ago

    This sounded like an intro to "what is a mana curve" and then it just ended before getting to the title of the talk?

    49

  • @GnarlyCharlie6969 · 5 years ago

    Yu Gi Oh is too broken to even be a part of this discussion

    344

  • @WayOfHaQodesh · 1 year ago

    Would love to see even more in depth discussions on the different power curves of RTS style games, especially ones that are assymetrical in design, for example StarCraft 1 and 2 with its 3 factions which are all quite significantly different in several points, resource gathering. <br><br>Great talk btw, thank you for the post.

    1

  • @SleepDepJoel15 · 6 years ago

    Loved Magi-Nation! What an unexpected treat!

    19

  • @lloyd011721 · 1 year ago

    i was not expecting to see magi nation... loved that game

  • @Statalyzer · 1 year ago

    That Warcraft CCG that Hearthstone was based on sounds like it was inspired by San Juan the tabletop card game where you have to sacrifice cards as resources.

  • @johnbell891 · 3 years ago

    Great talk!

    2

  • @ezariogerion3138 · 5 years ago

    a very good talk!

    3

  • @WayOfHaQodesh · 1 year ago

    Loved Geoff Engelstein&apos;s question.... Great Q&amp;A

    1

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