The Hardest Thing to Learn in Fighting Games
115K views · Aug 1, 2025 · Gaming
Comments · 440
@GalaxyPaz · 1 year ago
The hardest thing to learn in fighting games is to just pick the top tier regardless of how ugly they are
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@boxcarTV · 1 year ago
hardest thing for me to learn was when to not press a button, followed by knowing why i’m pressing the button i’m pressing.
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@FriendlyDoctorGuy · 1 year ago
After the video:<br>Y'know, I really didn't think about the actual player on the other side of me. I got so used to the dialogue of the "how good is this button" and "can I do this combo" that I failed to remember that all of that is pointless if I'm just going ape spit on the controller in predictable patterns.<br><br><br>That Ryu clip really sold it for me. You didn't win neutral, or use some sort of convoluted mix up, or extremely difficult input, you just threw three fireballs at different timings, and your opponent ate them because they were tricked into thinking it was safe to approach after the delay. The person on the other side is human, they're not playing by instinct, they're sizing you up just as much. Any hesitation shouldn't just be rush down time (predictable), it can also be "let me do some funky shit and throw you off even worse" time.
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@MrTheMasterX · 1 year ago
That FightCade clip was a really great example of what you're explaining because it perfectly visualizes your point. To the untrained newcomer's eye, it would just look like you're throwing fireballs randomly but with the commentary of an experienced player, it's eye-opening how one simple thing (timing/delay) changes the game.
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@RabbitEarsCh · 1 year ago
This is something I learned in fencing before I ever picked up fighting games. Creating a rhythm, then snapping it, is the singular most effective way to create openings in a game where you are otherwise "equal". So when I was able to execute well enough to use that pre existing knowledge I became scary pretty quick!<br>Great explainer, I hope this leads to a lot of eye opener moments. Usually people don't see this but when they do, the conceptual expansion is huge.
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@Wolfedge75 · 1 year ago (edited)
Hardest thing to learn is to remain civil during a losing streak, especially in today's online-heavy environment. For every loss you take online means that you probably made someone else's day a little better.
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@antonsimmons8519 · 1 year ago
Hardest thing for me is just to keep improving. I tend to get where I'm way above average, but where actually good players stomp me, then I get annoyed and gradually play less and less.<br>I don't actually get to the point where I'm legit AF, and I really need to, because it bothers me that I don't.
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@Chicaneryyy · 1 year ago
Hardest thing to learn? Blocking.
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@vodkagobalsky · 1 year ago
You have to be self aware of your own rhythm and then actively vary it up. Same as reading your opponent's rhythm. This is how adaptation happens. Once you can identify your own rhythm, you can vary it.
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@AtmaDragoon · 1 year ago
<a href="https://www.youtube.com/watch?v=2UonpFlprOs&t=450">7:30</a> - God, I feel this so much. I've enjoyed a lot of different fighting games, but whenever I'm encountering a new one, there's always a level of, "Alright, what all can I even do?" Or even when returning to a game I've played a bunch, things I never really got the hang of have fallen by the wayside and I have to go through the process of remembering that they even <i>exist</i> midfight.
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@stellaunderscore · 1 year ago
not to sound dramatic but ive been feeling like ive plateaued in granblue versus rising, and this is like, exactly what i needed to hear today. like, i had an actual brain blast moment in what ive been struggling with going from D-B rank to S rank lmao. it felt so invisible, too. thanks, theoryfighter !
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@romacalor · 1 year ago
"Timing is everything! Remember that!" -Dunban
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