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What Happens After A Game Dies?

71K views · Sep 11, 2025 · Gaming

Comments · 659

  • @ArchitectofGames · 1 year ago · pinned

    If you can&apos;t give me any cash then a donation of delicious delicious brains for my growing zombie horde will be greatly appreciated: <a href="https://www.patreon.com/ArchitectofGames">https://www.patreon.com/ArchitectofGames</a><br>Oh no someone went to this website and they already took all the delicious brains!: <a href="https://tobsky.com/architectofgames">https://tobsky.com/architectofgames</a>

    38

  • @lucasgraeff5391 · 1 year ago

    people make videos about it

    932

  • @realkekz · 1 year ago

    RHYTHM GAMES NEVER DIED!!!!!!! They&apos;re just all on PC now

    308

  • @Mister_Equis · 1 year ago

    I see a lot of comments saying that rythm games are not dead and, as a rythm gamer myself, I&apos;m not suprised. Many long-lasting rythm games are community based, so they have garnered pretty consistent releases and a very loyal fanbase, even more so in asian countries where arcades are still thriving. But lets not forget that they are still quite niche. Even if you don&apos;t play shooters, you probably know about Overwatch and its trendy younger sibling Marvel Rivals, but most people that don&apos;t play rythm games don&apos;t know what a DJ Max is, or would think of a Hatsune Miku game as a gimmick at best.<br><br>It makes me happy seeing the rythm game community strong and alive in this comment section, but lets not get angry at Adam for saying that rythm games are Dead as Disco (incredibly funny irony, since that looks like a kickass rythm game to come). He is pretty knowledgeable and well researched, but he is not an encyclopedia of videogame history and he probably only has a passing interest in rythm games at most, so he shouldn&apos;t need to know every relevant release in that particular niche (although I agree that making such a broad statement based, apparently, only on Guitar Hero seems a bit much). The point of the video still stands, and, as usual, it is well put and has its merits.<br><br><br>The reason why I like Adam&apos;s videos is because they don&apos;t feel like a a factual masterclass on objective truths on the matter, but rather, because they feel like a conversation with someone that is passionate about the same things I am passionate about. I don&apos;t always agree with his points, but his videos always help me construct better, stronger opinions, and that is valuable.

    67

  • @LimeyLassen · 1 year ago

    There are some genres (like god games and evolution simulators) that never really had an exemplar, just overambitious experiments and dreamers who can&apos;t let go of the <i>idea</i> of a genre that only exists in their head. Which isn&apos;t a bad thing, but it does lead to a lot of early access disappointments.

    281

  • @Tartar · 1 year ago

    Adam: &quot;Rhythm games are dead&quot;<br>Chat: &quot;Hold my dance pad&quot;

    92

  • @atleastitsadam · 1 year ago

    that&apos;s just art, innit? someone makes an art, it becomes popular, many imitators emerge, someone subverts that, that gets popular, so on and so forth...

    144

  • @glazestelar · 1 year ago

    genuinely a fundamental misunderstanding of rhythm games. Not only did the genre start and explode before guitar hero, but they have been evolving and expanding nonstop over the past 30 years. Guitar Hero and Rock Band simply cannibalized the west&apos;s casual video game market while the global casual and western hardcore markets exploded. Furthermore, rhythm games never stopped being made or innovated and if anything there is a wider variety of popular rhythm games now than there ever was in the early 2000s. Even in the western casual market, games like Just Dance and DDR continued to come out even after Guitar Hero was run into the ground. And one could even go so far as to argue that games like Hi Fi Rush, Friday Night Funkin, and Fortnite Rhythm Royale have pushed rhythm games back into that same western casual market because the underlying player base never disappeared, the casual market just lost interest

    290

  • @keyworksurfer · 1 year ago (edited)

    The perspective here is kinda gratingly western-centric. Rhythm games are still insanely popular, profitable and thriving throughout east asia. The west just gave up on them - but for westerners who want to play, there are plenty of absolute juggernauts like DJMax Respect, EZ2On, Muse Dash, Arcaea, Taiko no Tatsujin, Touhou Danmaku Kagura, etc. available in international storefronts, getting new content, and doing very, very well - and that doesn&apos;t count asian exclusives or arcade-only options - which are almost universal in konami&apos;s Round One game centers - both in and out of Japan - and which always have lines to play.

    366

  • @Boxish · 1 year ago

    Rhythm games are definitely still alive. Beat saber, Friday night Funkin, and the Hatsune Miku mobile game are all really damn big. Not to mention the community powered ones like osu, the guitar hero game you see clips of, and beat saber(again).<br>On the note of beat saber, it is so popular, that many vr games followed suit on doing the on-rails rhythm game.

    23

  • @hisaluteseven2803 · 1 year ago

    Some weird points that aren’t entirely true like most of the stuff on rhythm games or hollow knight somehow introducing “souls-like” boss fights, as if a large part of Metroid or castlevania boss fights aren’t about learning boss patterns, or whatever else makes a boss “souls-like”.

    144

  • @Disthron · 1 year ago (edited)

    I would argue that games like God of War and Archam, and the games that emulate them ARE the evolution of the beat-em-up genre

    12

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