馃幉馃悏Gary Gygax Once Explained What D&D Is Really About
29K views 路 Mar 17, 2026 路 Entertainment
Comments 路 369
@daddyrolleda1 路 6 months ago 路 pinned
One thing that really stands out in these issues of Dragon is how much of AD&D still had to be worked out through discussion. The books existed, but people were still trying to figure out what the rules actually meant at the table.<br><br>I'm curious about your own experience with this. If you played AD&D in the late 1970s or early 1980s, how did your group handle rules questions about combat, hit points, or other unclear mechanics? Did you rely on Dragon Magazine, house rules, or just make a ruling and move on?<br><br>And for those who discovered the game later, do you think this kind of public rules discussion helped shape the way D&D campaigns eventually developed?
42
@Rodgarcia666 路 6 months ago
Dragon Magazine was our internet in the late 80's. Usually we got them 2 or 3 months later in Brazil, and it was like water in the desert. One issue "fed" about 20 people in the first few days, sometimes 3 or 4 read at the same time !
51
@M.Melnick 路 6 months ago
I learned how to play D&D from my brother and his friends. I recall many nights where these discussions and these magazines were debated and weighed. Ultimately, I inherited the same assumptions and perspectives from them about playing. It wasn鈥檛 until I was an older teen that I鈥檇 think about these things myself
21
@BusyBadger 路 6 months ago
I count myself fortunate by being taught finer points & philosophies of the game by older players from Milwaukee & Chicagoland when I was a kid in the late 70s & early 80s.
38
@DanPeacock 路 6 months ago
I remember sprinting to the junior high library to be the first to check out the latest Dragon. We still had no idea what we were doing and frankly didn't care. Ah to be young and excited again. Thanks Martin. Love these videos on these old issues.
45
@nedleeds908 路 6 months ago
Sad that entire generations won't know the anticipation and joy of magazines. The discipline of patience is lost on kids.
42
@lohdhshs 路 6 months ago
I knew Phil Foglio's name sounded familiar, he did a lot of art for MTG!
8
@JohnnyBrewer68 路 6 months ago
Martin asks: "If you played AD&D in the late 1970s or early 1980s, how did your group handle rules questions about combat, hit points, or other unclear mechanics? Did you rely on Dragon Magazine, house rules, or just make a ruling and move on?" Yes, we did play AD&D in the late 70's and early 80's...until 1984. We didn't have disposable income, so Dragon magazines were a rare treat. When we came across something that seemed unclear, I (the DM) would make a ruling, and sometimes, later we would revisit the problem and agree on how to do it going forward. I always tried to be fair, and my friends knew that, so cooperative play got us through those issues.
12
@coachlarry6773 路 6 months ago
I think we used Dragon just like we used the core rulebooks. Take what we like and use that, and leave the rest. I think most people never played using every single rule that AD&D had. Just your own way.
30
@paulsmall5122 路 6 months ago
It was White Dwarf for me in the UK.<br><br>I actually started reading the magazine before I purchased my set of basic D&D, followed by buying AD&D.<br><br>Keep on the Borderlands worked for a really long time for us.
5
@bobh9492 路 6 months ago (edited)
I was Lucky to know a great group of older people in their 40s in the early 80s when I started in on dnd, adnd , gamma world and other games. They were already playing homebrew campaigns and campaigns within the older established worlds. It was a great time.
10
@karasukafka6918 路 6 months ago
I really appreciate these kind of exploration, to show the history more accurately, helping us to understand how the development been unfolded.
10
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