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Control | A Complete History and Retrospective

148K views · Apr 23, 2023 · Gaming

Comments · 324

  • @YourFavoriteSon1 · 3 years ago · pinned

    How do you feel about Control Dad? 😎😎

    80

  • @theexchipmunk · 3 years ago

    The SCP shorthand has to be an SCP itself for how often I hear the full name stated wrong. SCP stands for Secure Contain Protect.

    142

  • @sarahtonin6367 · 1 year ago

    &gt;Inspirations include the SCP Foundation and House of Leaves<br><br>Oh that explains SO fucking much.

    31

  • @jackdearman5880 · 3 years ago

    Shoutout to Control for being one of the rare games that seems to understand that majority of accessibility issues are solved if you have an infinite life option.

    464

  • @LockeTheCole · 3 years ago

    My favorite part about the Old Gods&apos; Take Control song is it spells out the entire plot, including the ending but upon playing through the maze you really don&apos;t realize it. It&apos;s not until finishing the game that it becomes clear if you go back and listen to it again.

    153

  • @jakoov81 · 3 years ago

    The Motel was also a great shoutout to a miniseries that came out in 2006 called The Lost Room, which involved everyday objects with bizarre powers. Worth a watch.

    102

  • @betteryou7hanme · 3 years ago

    Bro, I thought the notification said, &quot;Contra: A completely history and retrospective.&quot; and thought we were really about to go deep on 10 pages of plot and lore. 😂

    40

  • @jacktarot9512 · 3 years ago

    I was introduced to this masterpiece during the 1st Lockdown for COVID-19 during University. I had no lessons, I was stuck living alone during those three months, Control really kept my mind sane by giving me such a gorgeous adventure through the Oldest House. <br><br>I yearn for Control II.

    52

  • @Theover4000 · 3 years ago

    As an aviation guy, when I found the Catalina floatplane towards the end of the game, I looked over it from a detail-oriented perspective and it was surprisingly well detailed. Just the fact that a one-off prop in the game is so detailed really tells me how much love and effort went into the game, and I&apos;m glad I played it through. I really want to 100% it at some point. Also excited for Control 2.

    36

  • @louisvictor3473 · 3 years ago

    I think it makes sense that world building outshines the main story. The game is really centred around it, and given the scp strong influence, it is no surprise (scp is &nbsp;basically distilled world building). <br><br>Though I also think that the world building sort of is the story, or actually short stories? I think the game has a good touch of lovecraftian mythos (sans popular aesthetics, which are a mistake anyways), and the mythos is really just about short stories glued by world building.

    28

  • @ThePeasantsRejoice · 3 years ago

    I played Control a couple of summers ago without knowing much about it beforehand, and it was one of my favorite gaming experiences in a very long time. &nbsp;I look forward to learning more about it. &nbsp;<br><br>Your consistency and quality are a thing of beauty, kiddo.

    78

  • @UlyssesCrab · 1 year ago (edited)

    Son; I can sum up your intro in 10 words; “Control is not a game, it’s a work of art.” (A sentiment I very much agree with.)

    15

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