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Control - Story Explained

1.2M views · Mar 17, 2023 · Gaming

Comments · 977

  • @dabluflcn · 3 years ago

    When this game came out I was deep down the SCP rabbit hole, because I thought the stories were fun. Control was an absolute treat to play as a result.

    4.3K

  • @edaay334 · 2 years ago

    "Jessie enters a loop sequence in which she is just a normal FBC doing admin work" this truly is a horror game

    1.9K

  • @AlteredAce · 9 months ago

    time to refresh our memories again, be prepared for resonant

    752

  • @GingerZombie29 · 3 years ago (edited)

    This game was a mindfuck.<br>And the ashtray maze section was damn awesome.

    2.4K

  • @nedvan · 3 years ago

    Some more things of interest:<br><br>- The Oldest House does not play well with modern technology. All throughout the game, the entire building has a very 50&apos;s vibe to it. This is likely because the House was discovered (and &quot;settled&quot;) during the 50&apos;s. <br><br>- Ahti is thought to be a part of the Board. He keeps calling Jesse his &quot;assistant&quot;, so it&apos;s possible that he sees the position of &quot;Director&quot; as a subordinate of the Board - and by extension, him.<br><br>- Trench&apos; corruption was not instantly. It took a long while. There are messages in the game where Trench exclaims his growing suspicion of Darling, even going as far as to consider cutting Darling off from researching the slide projector. As a small in-game detail, the Research department has A LOT more cameras in it than any other department. <br><br>- Dylan isn&apos;t as affected by the Hiss because he voluntarily allowed himself to be infected. The dreamscape part near the end, that&apos;s what all the people who are infected see: a continuous nightmare as the Hiss breaks down their mind. Dylan, allowing the Hiss in voluntarily, doesn&apos;t need to be in a looped nightmare - his infection is already complete.<br><br>- Polaris (and by extension Hedron) were fighting off the Hiss in Slidescape-36 already, when the Bureau investigated it. It&apos;s why only Trench is affected, and not the others: The Hiss was being suppressed by Polaris. <br><br>- Hedron IS NOT Polaris. Polaris is very similar to the Hiss: a resonance based, extra-dimensional life form. It infected Jesse, Dylan, and Hedron, similarly to how the Hiss infects people. It just happens that Polaris is benevolent, unlike the Hiss. Hedron is thus only a conduit for Polaris. The resonance emitted from Hedron, originates from Polaris. That&apos;s why the end of the game works: Hedron is destroyed, and thus Polaris&apos; resonance in the Bureau disappears. Jesse then finds Polaris&apos; resonance/infection inside of herself, and uses that to feed the HRA&apos;s instead. It&apos;s why Jesse is immune to the Hiss - Polaris protects her. In a way, Jesse became the new Hedron - a conduit for the Polaris resonance/infection. Polaris herself is probably still in Slidescape-36, although as an extra-dimensional being, it&apos;s unlikely she&apos;d be confined to a singular dimension.

    746

  • @Dreas204 · 3 years ago

    My mind was blown away by the fact that Alan Wake, Quantum Break and Control are in the same universe

    2.6K

  • @valthonispaladine7999 · 3 years ago

    If you&apos;ve seen an episode of &apos;Threshold Kids&apos; you can understand why Dylan went crazy and killed people.

    727

  • @EnriqueMaxx · 3 years ago (edited)

    This is one of the most intriguing game I&apos;ve ever played. This is the only game where I read every single item I picked up/encountered. Fantastic world building

    549

  • @rennevirtanen5639 · 2 years ago

    Darling probably ended up in the dark place, he can be seen in the videos in alan wake 2 as he tries to send messages to the real world

    99

  • @inplane9970 · 3 years ago

    Control is one of those games that you have no idea how to feel about going through its plot. Is it scary? Unnerving? Humourous? Thrilling? Maybe a mosh-pit of feelings, and that&apos;s what makes it such a good SCP game. It doesn&apos;t take itself too seriously by running wild with sidequests, but is able to create a cohesive and interesting story when storytelling matters.

    731

  • @bokiedokie · 3 years ago

    the mixture of real life and videogame for cutscenes works so well.

    669

  • @purspike · 3 years ago

    Control hits that perfect trinity of great original storyline, smooth playability and excellent graphics. Best new franchise in years

    484

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