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Map Sync - OoT and BotW Map Analysis

291K views · Nov 13, 2018 · Comedy

Comments · 740

  • @5onik101 · 2 months ago

    Yo, whatsup just came out of the sacred realm 7 years later for YouTube to recommend me this video

    408

  • @NitroShellMKDS · 2 months ago

    I guess we all got this recommended 7 years late too?

    1.1K

  • @crazydud2432 · 4 years ago

    One thing ive very rarely seen mention is that we only get a fade to black in older games when transitioning between areas. In actuality many locations could be very far from each other or around a number of corners, with those long walks just cut for convenience and saving resources. just the existence of Hyrule field in original OoT was a huge feat, im sure they didnt have space to give every zone a huge area like that

    713

  • @MattWasabii · 2 months ago

    I mean I&apos;m commenting 7 years too late but the Temple of Time could have been rebuilt numerous times before it&apos;s final iteration in breath of the wild. <br>Churches and structures of this type tend to burn down quite a bit in history, and it&apos;s very likely they just decided to change it up and reposition it

    289

  • @slimeinabox · 4 years ago

    The implication that the Gorons can make any mountain into a volcano seems very very interesting.

    316

  • @talonkaine7121 · 2 months ago

    I honestly like to think that zelda&apos;s world always kinda looked how it was in botw, just that the older games only show smaller and scaled down parts of the world.

    81

  • @PlagueOfGripes · 4 years ago

    Actual reason: when they make the games they try to place things in a generally similar way to the other games, if possible, but sometimes they have to move things around. The temple location and plateau being moved to the south during development is the most known case of this in BotW. The time scale is made ambiguous to hand wave details.<br><br>Fan rationalizations can be numerous though, which lends itself quite well to immersing yourself in the world.

    421

  • @megamannt125 · 5 years ago

    Y&apos;know, knowing that the Great Plateau and Korok Forest were originally switched, the maps actually line up pretty nicely as is. That&apos;d put the Temple of Time right in front of Death Mountain.

    167

  • @mammoth84 · 2 months ago

    Looks like we&apos;re all here at the same time😅

    19

  • @bentheechidna · 3 years ago

    I know this video is old but Tears of the Kingdom has stimulated my desire to compare maps. the Great Plateau actually looks like the original Hyrule Castle + town picked up and dropped in a random location to me. The &quot;new&quot; Lake Hylia is too perfect of a copy of the OoT lake Hylia and Zora&apos;s domain and Death Mountain generally haven&apos;t moved too much in relation to each other. Tears of the Kingdom&apos;s flashbacks showing Death Mountain with the OoT smoke ring is the smoking gun (no pun intended) to me indicating it is indeed the same death mountain.<br><br>Among all games the Lost Woods/Korok Forest/Kokiri Forest moves the most, but the lost woods being at least somewhat north of Hyrule Castle is consistent with Link to the Past, as is the original forest area to the east being turned into a more civilized-type area.

    29

  • @bowenorcutt78 · 6 years ago

    I think what you said about the dueling peaks is hilarious. Consider: In Wind Waker, it turned out that Ganon&apos;s motivation was originally to conquer Hyrule so that his people wouldn&apos;t be stuck living in a barren wasteland. And now you&apos;re saying that eons afterwards a dragon broke a mountain in half that led to the area getting irrigated and becoming a lush, fertile river valley. And what&apos;s even better, is that a similarly lush area could have been waiting on the other side of that mountain, the entire freaking time!

    226

  • @marcusbell9799 · 6 years ago

    I think &nbsp;since they wanted to base the tutorial area on ocarina of time they used the map as you rotated it to add familiar features around it.

    45

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