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Starfield Analysis | A Quick Retrospective

2.6M views · Dec 7, 2023 · Gaming

Comments · 9.4K

  • @Patrician · 2 years ago · pinned

    I appreciate the positive reception to this video.  I've read the first ~1100 comments, hence all the hearted comments.  If I heart a comment, that means I've read and acknowledge what was said, but didn't have a response.

    4.2K

  • @CruzaComplex · 2 years ago

    <a href="https://www.youtube.com/watch?v=-UOhCjB0AEI&amp;t=13410">3:43:30</a> &quot;If you don&apos;t like it, don&apos;t use it.&quot;<br><br>It drives me up the wall when a game considers the player choosing not to play it a win condition.

    483

  • @mattymerr701 · 1 year ago

    &gt;&quot;The United Colonies&quot;<br>&gt;Looks inside<br>&gt;One colony

    542

  • @grimmmothy · 2 years ago

    Emil- &quot;Ignore the reviews&quot;<br>Also Emil- &quot;Let&apos;s type out a cringe gaslit 15 tweet chain about the reviewers&quot;

    870

  • @Fimbulvinter19 · 1 year ago

    Having a game be called a modders paradise should elicit the same dread reaction as calling a dilapidated house a handyman&apos;s delight. What it means is you&apos;re getting a barebones release with large deliberately empty stretches Bethesda expects modders to fill in for them.

    77

  • @nikolasrhine · 2 years ago

    One thing I should add to the &quot;Modder&apos;s Paradise thing:&quot; Part of why Morrowind, Oblivion, Fallout, Skyrim are so popular with modders is because there is potential in there. The base game is fun, at least to some people. If a game is meant to be heavily modded, but doesn&apos;t lure in players, it won&apos;t get many modders. There has to be something special in the game.

    1.1K

  • @ngwoo · 2 years ago

    The New Game+ system was the perfect opportunity for them to go back to the Morrowind style quest design of letting you kill any NPC you wanted, but with an interesting &apos;out&apos; instead of just having to load an older save file. How they managed to drop the ball so hard on the one big feature they were so protective of pre-release boggles the mind

    888

  • @Dithyrambos-h5e · 2 years ago

    If there was ever a game for Bethesda to completely remove the training wheels, it&apos;s Starfield NG+. You have a perfect justification. Someone&apos;s been through the game once; let them sequence break, kill whoever they please, and do whatever they want. At worst, they just hard reset the universe for the next NG+ version.

    937

  • @spyr0guy · 1 year ago

    To quote a friend after showing them this video, &quot;I&apos;ve seen 40-page design documents for Minecraft modpacks.&quot; They&apos;re <b>important,</b> people.

    762

  • @BlazeMakesGames · 2 years ago

    Finally finished the video. And I gotta say that the line &quot;Starfield is their most functional game to date, and yet their worst designed game ever&quot; is a perfect summary of this game.

    2.3K

  • @earendurtelumendil8214 · 2 years ago

    The duality of Bethesda interviews. On the one hand they want to &quot;say yes&quot; to the player all the time, on the other they think that Morrowind letting the player kill important NPCs was bad.

    207

  • @holycowitsdave · 2 years ago

    &quot;The phrase &apos;there is truly nothing new under the sun&apos; is not supposed to be a design motto&quot; honestly one of the most biting critiques I&apos;ve heard in ages

    2.5K

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