The Dark Side of Taito
20K views · Aug 19, 2026 · Gaming
Comments · 122
@BlueMSX-l4r · 1 month ago
Taito Brazil! thanks for using my video suggestion pojr! great video!
72
@KieferSkunk · 1 month ago
"Could they have made more original things?" Often, these subsidiary companies and branches have two problems: Since they represent the parent company, they usually have to stick with the parent's decisions, including which games and IPs to produce. They also often don't have the creative staff to develop new IPs, nor the communication channels needed to get approval from the parent. So, especially given the import ban in Brazil, making clones of existing games to run on Moon Cresta hardware was really the only option they had to be competitive, and it's evident that Taito Japan basically said "Yeah, go for it". By the time they were doing this, Taito JP was already moving on to games that were too complex and graphically intensive to run on hardware like that.
21
@StrikerZero6 · 1 month ago
He called a pickaxe a hammer XD
7
@brionnebean · 1 month ago (edited)
to be completely honest, i love the falling stars in kong’s background. i always adore the imagery of bright twinkling dots - not even just stars necessarily - gently falling from a dark sky, it feels really cozy and scratches my autism brain nicely. there’s a Sonic Frontiers mod called “Original Cyberspace Themes” that gives stage 3-3 a similar aesthetic and i find myself coming back to it a lot just for that
12
@ShinoSarna · 1 month ago
Even in the 70s and early 80s, video game industry in Brazil involved bootlegging due to restrictive import laws. Now that's an omen of things to come!
12
@Cyclobomber · 1 month ago
From what I know, old arcade hardware (before interchangeable carts/boards like CPS or MVS) was tailor made for the specific game.<br>As such, only having hardware for Moon Cresta and cobbling together DK, Time Pilot or Galaga is commendable, even if they suck.<br>Also, as others have pointed out, Brazil was crushed by a dictatorship during 20 years, which forced Brazilians to cobble together a lot of bootlegs...
5
@dayveeman · 1 month ago
If you've never seen the ZigZag Logo on the marquee artwork (not the in-game logo), it's amazing how much it looks like DigDug, they were hoping you weren't looking at it too hard before dropping in your money.
8
@RallzGuitar · 1 month ago
From the 60s to the 80s, Brazil was under a strict military dictatorship. Import was almost impossible and Brazil was way behind in technology advancement. My guess is that they tried to make do with what was available there for them. That period of time saw a lot of weird things happening for the country to be able to import any tech at all. IBM had to start an Orange farm in order to be able to legally import their mainframes during that time, and yeah, like, orange the fruit really!
9
@Markimark151 · 1 month ago
Taito Brazil isn’t that surprising because of the gaming laws in Brazil are much different than the rest of the world. But I like their idea of making their own pinball machines to skirt the laws. Brazil is known for Sega Master System having more games than the NES in their country!
5
@blakegriplingph · 1 month ago
It basically has something to do with the sociopolitical and economic landscape in Brazil at the time. They were under a military dictatorship and authorities imposed steep tariffs on imported electronics supposedly to shore up the local industry.
47
@xenos_n. · 1 month ago
Arkanoid is my favorite Taito game, it was so much fun. Yeah it was a Breakout clone but it added powerups and the laser weapon and more which just made it infinitely better. Played it a bunch on PC and NES.
3
@fionagibson3314 · 1 month ago
I can remember back in the late 80s they where selling brand new Space Invaders upright arcade machine the exact size from the arcade, only 1 game for $2200 Australian back then.
3
Up next

MSX miss. Why 80s Japanese computers failed in the West
Little Car · 38K views

The WORST Video Game Company
pojr · 39K views

How Sega’s Kenseiden Built a Dark, Non-Linear Masterpiece in 1988
Ave-O · 6.9K views

Bootleg Company Tries To Beat Nintendo…And Fails
pojr · 17K views

How Small Can a Video Game Actually Be?
Modern Vintage Gamer · 285K views

This Console Was Powerful, but EXPENSIVE to Produce
pojr · 51K views

This Device Turns Anything into a Suction Cup
Steve Mould · 100K views

EVERY Capcom CPS1 Game
Game Sack · 145K views

This Region Got All of Sega’s Exclusive Games
pojr · 16K views

Impossible Metal Gear Challenge Completed After 40 Years!
Karl Jobst · 610K views

Why Did Mario 3 Let You Skip Almost the Entire Game?
OTG Gaming · 363K views

Everybody Is Wrong About Zelda 2
Let's Talk Game Design · 339K views

Infamous Lost Media Hoaxes & Fakes
LSuperSonicQ · 199K views

16 Longest MS-DOS Games That Take Forever to Beat!
Retro Pocket · 231K views

The World’s SMALLEST Nintendo Game
pojr · 31K views

These Innocent Games Ruined Console Security Forever
Slope's Game Room · 84K views

Hasbro's Strange PS1 Arcade Remakes
evilslaw · 99K views

I’ve played all the RPGs on Super Nintendo.. This is the worst one??
Jason Graves · 150K views

How the Game Boy Advance's graphics modes made it so advanced | White_Pointer Gaming
White_Pointer Gaming · 29K views

Why Movie Licenses DON’T Mean Success
pojr · 26K views

10 WORST Commodore 64 Games Ever Made
TomoGamers · 19K views

NES Games That Push Size Limits
Sharopolis · 29K views

Was Crash Wrath of Cortex Really That Bad!? Well...
J's Reviews · 121K views

The Arcade Version is NOT Always Better
pojr · 136K views

This Game Publisher Is A PATHETIC Joke
Kong · 101K views

These Sonic Games Are NOT the Same
pojr · 163K views