Making Really Difficult Boss Fights for my Indie Game
1.3M views · Aug 12, 2022 · Entertainment
Comments · 10K
@Pontypants · 4 years ago · pinned
Wishlist Punch A Bunch on steam if you want to support the game 🙏🏻😊 <a href="https://store.steampowered.com/app/1512590/Punch_A_Bunch/">https://store.steampowered.com/app/1512590/Punch_A_Bunch/</a>
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@lostsoul_87 · 4 years ago
It would be nice to see the final boss as the old tutorial guy
8.8K
@tcoogz1379 · 4 years ago
For the astronaut fight, it could be cool if the arena was within a large moon crater. This way the characters would be contained without needing the ropes.
1.2K
@ARandomHumanBein · 4 years ago
For the marionette, i would suggest making it move slightly up and down to really make it seem like a hand is controlling it
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@altramira · 3 years ago
I feel like the final boss being mysterious at first, but then when you beat them, they will show themselves as the coach guide guy, would be really cool.
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@kissmulti · 4 years ago
It would be fun if the "skill-check-boss" was set in a big stadium with a lot of fireworks and things like that (considering that he is supposed to be a world champion)
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@upgradr · 4 years ago
Quick suggestion: I think giving the puppet boss thinner and longer limbs would really help to sell that marionette feeling!
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@Maesk404 · 4 years ago
I feel like with how you made the astronaut suit "fatter", you should make the marionette's body thinner. I think it might give it a creepier vibe. I also think giving the champion boss a Belt would look cool.
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@SadToffee · 3 years ago
The final boss could be a streetfight, a crowd surrounds the fight, making the arena very tight and the opponent can slip in and out of the crowd to attack you from unexpected angles, he could be hard to find but still followable in the crowd.
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@MoofAloof · 4 years ago (edited)
“It’s bound by the same limitations as the player, so it’s a fair fight…”<br>(*The astronaut after using his laser attack and rockets for the 8th time*)<br>“KNEEL BEFORE ME, EARTH SCUM.”
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@Littlewarrior0106 · 4 years ago
Id love love to see the marionette being pulled into the darkness (like away from the player (while laughing would be terrifying)) and then appear from the right, left or behind the player to sort of jump scare them in a way.<br><br>As for the final boss, I’d see the tutorial guy being all trained up and ready for his revenge. 🙂<br>I was gonna say a Rocky boss at first, but Murrican makes me think of him a lot already ahahah.
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@plerfle3702 · 3 years ago
Maybe the puppet boss's big weakness is that its strings get tied with all the spinning its doing, and thats your opportunity to attack
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