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Results After Releasing my First Game on Steam

2.4M views · Feb 24, 2023 · Entertainment

Comments · 3.1K

  • @chrismanning5232 · 3 years ago

    This instant feedback and update loop within the first month is incredible post-release support. Take a bow, honestly. The alert for unblockable attacks makes the game <i>so</i> much better and isn&apos;t something you would think of without a ton of different skill levels testing your game in the wild.

    7.4K

  • @quantis1280 · 3 years ago

    Ponty : “I know it could be very hard, but I really hope 10k copies can be sold in one year.”<br><br>The community : “Did he say one month ? I think he said one month.”

    1.8K

  • @sloppic · 1 year ago (edited)

    It infuriates me so much at how many people think $15 for a game is too much, this man has poured his blood sweat and tears into a game for three years straight, has fixed every problem, and has made a great game all by himself, even quitting his job to pursue his dream, yet people think that a meal from a small restaurant would be worth more than this? It’s truly disheartening how difficult it is to be an indie dev, and have to learn literally every form of art just to get treated like sht because of some losers who don’t want to support you.

    28

  • @Armetron · 3 years ago

    Something you should consider is having some sort of logger that reports any errors in the game that way players can upload a file to you for you to debug

    184

  • @realOmegasMovie · 3 years ago

    I can always appreciate a developer who fixes his game. For issues.Many AAA studios don&apos;t do that of some reason.. Awesome video and good luck with your game.😁

    886

  • @hendroidLaura · 3 years ago

    I really like how the puppet boss is harder and more random. It&apos;s a bit creepy but when it appears you can hit it immediately and defend yourself. This is so cool because it forces you to be braver to win against a more creepy boss.

    927

  • @srxci2682 · 3 years ago

    this would have so much potential with multiplayer just fighting friends would be hilarious and really fun

    2.3K

  • @andrejandrejandrej · 3 years ago

    i pirated your game

    2.7K

  • @Pandan3D · 3 years ago (edited)

    The number one contributor to performance in UE4/UE5 is actually real time shadows. You should consider turning them off for anything that isn&apos;t directly on the arena. And offer a shadow quality option in the video settings.<br>EDIT: The instruction videos can be fixed by changing your video codec to VP9 or AV1

    1.8K

  • @aladim2521 · 3 years ago

    I think a multiplayer mode would add a lot to the game, since this is a really cool concept for a party game, I can imagine game modes where you and your friend need to fight with special effects likes blurry vision, no health bar, no adrenaline. It would be cool as hell.

    1K

  • @Atomic2153 · 3 years ago

    I’m glad to see that your game is doing good. I started watching videos when you first started creating this game and it has been cool to see the progression of it.

    24

  • @albertocatania6165 · 3 years ago

    Mate I&apos;m really happy to see you are receiving the well deserved positive feedbacks. You worked a lot and really hard to create this game and it is in my humble opinion beautiful to be done by a single person. Moreover I want to ask you a question. Can you do a reaction of youtubers playing your game. It would be fun to see it :)

    169

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