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the Problem with Firearms in D&D

319K views 路 Apr 8, 2025 路 Gaming

Comments 路 1.7K

  • @DnDShorts 路 1 year ago (edited) 路 pinned

    You can get the Gunner Class FREE from Zaman&apos;s Guide&apos;s Kickstarter page here under Playtest Materials!! Also check out dem tasty subclasses and time travel mechanics!! 馃構馃構<a href="https://www.kickstarter.com/projects/saltybot/zamans-guide-to-the-end-of-times-and-how-to-fix-it?ref=b7k7ah">https://www.kickstarter.com/projects/saltybot/zamans-guide-to-the-end-of-times-and-how-to-fix-it?ref=b7k7ah</a>

    140

  • @PureAwesamness 路 1 year ago

    D&amp;D Community: We can&apos;t implement firearms because they&apos;re too overpowered.<br>Also D&amp;D Community: What&apos;s that, Wizard, you want to break the laws of reality with your busted features? &nbsp;Go right ahead, king.

    378

  • @Daniel-oy6xq 路 1 year ago

    Hey DnDShorts, the reason the Matt Mercer Subclass and the Gunner class are so similar is because each essentially pulls from the earlier Gunslinger class in Pathfinder (which Matt directly translated from for Percy). A resource for specialty shots, bonuses at a distance, especially for crits and hits, and Fighter level Martial skills in many cases. Seriously, the Gunslinger was really cool in Pathfinder.

    900

  • @VSSPedro 路 1 year ago

    <a href="https://www.youtube.com/watch?v=vSFiDacGXT4&amp;t=37">0:37</a> That&apos;s called a glocktopus, good sir.

    929

  • @arcticbanana66 路 1 year ago

    Now, to be fair to Matt Mercer&apos;s &quot;Misfire&quot; rule, aside from being Matt&apos;s way to balance the powerful guns, it made sense in their game from a story perspective because Percival Etcetera Etcetera de Rollo&apos;s guns were experimental prototypes that he had just invented and were still in the process of testing.

    526

  • @patrickhasachannel 路 1 year ago

    <a href="https://www.youtube.com/watch?v=vSFiDacGXT4&amp;t=45">0:45</a>...and now I must invent a Glocktopus

    570

  • @helgelk 路 1 year ago

    <a href="https://www.youtube.com/watch?v=vSFiDacGXT4&amp;t=735">12:15</a> Speaking as someone who has experience with Napoleonic era flintlock weapons, a 15% chance of a misfire is completely plausible.

    324

  • @Krwzprtt 路 1 year ago

    &quot;There are no monsters that use guns&quot; <b>The Giff have entered the chat</b>

    1.2K

  • @TheFoxofShadows 路 10 months ago

    FYI, Matt Mercer&apos;s Gunslinger is a conversion and adaptation of the 1st Edition Pathfinder Gunslinger Class. Which gets grit which they use in order to perform Deeds, special actions unique to gunslingers, and has misfire as a mechanic with firearms. This does make sense considering Vox Machina was originally a Pathfinder 1st Edition campaign that was carried over into D&amp;D 5E.

    19

  • @laty6169 路 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=vSFiDacGXT4&amp;t=34">0:34</a> In the 2025 Monster Manual the Pirate and Bandit Captain use Pistols, which is a fun fact but ultimately doesn鈥檛 take away from the initial point. Love the videos!

    196

  • @eldritch_whispers1654 路 1 year ago

    Ayyyy, the Gunner class! I work for Loot Tavern so it&apos;s great to see you showing off our stuff again, Will (like I didn&apos;t already know this video was coming lol). Just a small update on Double Tap&apos;s two bonus actions: we actually changed it so you can&apos;t make two an attack with the second bonus action to avoid situations like the Berserker where you&apos;re making 4 attacks at level 14 every round :) it was also an issue with two-weapon fighting and some other multiclass combos so we had to nerf it a bit!

    95

  • @BeezeYT 路 1 year ago

    Otherworldly Patron: The Drifter is also a great option if you want to play a gun-lock

    160

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