I Review EVERY GAME in UFO 50.
89K views · Oct 15, 2024 · Gaming
Comments · 298
@MattJ.Wilson · 1 year ago (edited) · pinned
Hey everyone, this'll be sort of a 'goof-ups' pin with additional info:<br><br>- I mention in the Grimstone review that the angel Leo is looking for his brother; I think it's actually just a friend. A brother in angelic arms perhaps!!<br><br>- Technically, Grimstone's setting is also called Lone Star, but it's often referred to as Hell in-game, and that allowed for me to make the easy dunk on Texas.<br><br>- A couple of people have pointed out that in Attactics, grunt columns don't take damage from melee combat, but do from ranged attacks. Another couple of people said that the clip I showed had a grunt not taking damage. Both are true. The grunt in the middle in the clip didn't take damage, but the others did and that's what I was pointing out. I'm of the opinion that the "grunts do not take damage" tip in the game is not very well communicated, because taking damage is taking damage, regardless of it coming from an archer. All they have to do is put 'melee' in that tip and it'll be fine.<br><br>- It's true that I am being a little uncharitable to Magic Garden; a lot of the true mechanical depth lies in getting the cherry. I maintain that I would have liked for the changing seasons to change SOMETHING other than the aesthetics, like a new enemy type or a hazard or something. I'd also say that the devs have talked on social media that they don't want people to obsess over cherries, so if I'm purely grading Magic Garden on its gold path, I feel it comes up short. They maybe should have designed a more score-oriented gold goal to force players to engage more with the different potion types and racking up chains.<br><br>- I didn't elaborate in the Miasma Tower section, but that last puzzle to get you into the time capsule room of the basement is very nefarious. The passcode to start the puzzle involves finding the owner of MPI's name and using a first and partial last name to bring up a binary puzzle that represents the UFO 50 'Random'-sorted menu. You then find those games and take the first letters of their EXECUTABLE name (for example, Cyber Owls' executable is "WNST", short for Winston) to come up with the final password. None of the secret solvers have found a way past this room yet, though they're exploring messing with binary code, the UFO letters in the Heart minigame of Campanella 3, etc. Changing the system clock as far as I can tell doesn't open the capsules. This could just be a Banjo-Kazooie/Tooie situation where some stuff will only be there to tease you until they decide to add content in a future patch, or something like that anyway.
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@Hahahahaaahaahaa · 1 year ago
IMO the best part of UFO50 is that I disagree with basically every rating you gave. Like...almost all of them. Because the games are somehow complex enough for people to even have this may different takes. What a collection!
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@Cosmoing · 1 year ago
Onion Delivery gets an extra point for just how much fun it is to look at the protagonist in the top left.
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@ArinsMind · 1 year ago
I agree with most of the letter grades for these games. And I like how you categorized them and gave mention to similar indie titles. I still can't believe that a package this cheap has so much replay value. No matter how challenging and frustrating a game could get, there's always a perfect opportunity to stop, pick a different game and return after you've cooled off. A crazy achievement for the devs.
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@curbyour____9506 · 1 year ago
Didn't realize I needed like 500 hours in game before I could watch UFO 50 content without getting spoiled.
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@1gnore_me. · 1 year ago
one thing about warptank that makes finding secrets easier, is after you beat the game, flowers appear in every stage, hinting at the location of a coffee. it won't directly point out where the secret is, but instead gives you a clue to the general area.
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@QueenKaijuPixel · 1 year ago
I think the iconography with Tao Nemuru is so interesting once you read into it. <br>Now, there's a TON of Grasshopper symbolism through Miasma Tower's layout, it seems like Tao was obsessed with presenting this image of springing forward, like a Grasshopper. Even the terminal's icon can be seen as the jumping arc of a grasshopper, which is present a massive painting in the executive offices.<br>However, his seeming motto to "always be born again" hints at something more sinister in the symbolism. After all there is an insect that is infamous for looking like grasshopper that go through several year long cycles to be "born again"<br>Locusts.<br>This is further enhanced by the fact that Tao has a fiddle next to him. Locusts cannot produce the grasshopper's iconic chirp, so the fiddle might be used in the metaphor to keep up the act. Tao and his son, whose represented as a drooling maggot, are literally eating the company from the inside out while holding up the guise of being a "friendly grasshopper"<br>Even the personnel manager you encounter is designed to look like a termite, another detrimental and consuming insect that often is found under the guise of another, an ant. Except this one is gnawing at the foundation of this tower and threatening to cause it to crumble.
32
@tr1stan608 · 1 year ago
The fact that they really tested everything in Action 52 and thought “yeah people will buy this for 200 dollars” is actually perplexing. Like UFO 50 is a game with actual care and effort put into it and it retails for $25 in 2025
46
@AlexAnteroLammikko · 1 year ago
The fact that so many people who play MORTOL feel the urge to say MORTOL like that speaks volumes to how good of a name MORTOL is and how representative of the times it is. <br><br>MORTOL!
9
@SuperLegendOfBros · 1 year ago
<a href="https://www.youtube.com/watch?v=vRJbAacYPlI&t=4534">1:15:34</a> not sure if you know but Quibble Race was originally made in 2004 by Derek Yu and an old version can be found on Newgrounds too under his old account called BossQuibble.
35
@awyrlas · 1 year ago
I think you're pretty spot on for all of the games in this collection, but the D on Magic Garden hurts. I think that special sauce you're missing is the potion system and how it interacts with the games hard limit of 200 oppies saved.<br><br>As a pure, "play till you die" score attack game, Magic Garden would definitely be less than mid. Slowly racking up points as safely as possible until you make a mistake would be suuuuper boring after a while, but realizing you only get 30~ potions during a run really changed how I approach the game.<br><br>How am I going to use these limited potions to score as many points as possible? How long can I last without clearing the board? What's the most efficient way to keep my multiplier going as long as possible while not just scoring points but also picking up more oppies to fuel my streak.<br><br>The risk/reward calculations are absolutely mental because beating the game was easy, but getting a high score has made me a certified Magic Garden junkie.
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@hamster2u396 · 1 year ago
It’s me I love Campanella. There’s something just so satisfying about mastering its movement system and racking up extra lives.
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