Vampire Counts Units Guide, What You NEED to Recruit & What NOT | Total War Warhammer 3
30K views · Jan 2, 2026 · Gaming
Comments · 98
@nolanchap7092 · 8 months ago
Calling the wind of death the worst spell in the lore of vampires is certainly a different take.
126
@DingoDirk88 · 8 months ago
Lore of Vamps is OP as hell. Buff, heal, AP wind, missles? It's arguably the best.
37
@AlamarianJ · 8 months ago
Recommending Death and Shadows over Vampire magic is a unique take. Uniquely wrong but different. <br><br>It’s okay, I will die on the hill that Corpse Carts are awful no matter what people say, because they are so slow that the first ones I recruited three years ago still haven’t reached the enemy lines.
47
@Burningskull4er · 8 months ago
How opinions may differ ~<br><br>Necromancers are basicly mandatory in most armys, give unit replenish, can summon zombies, can cast heals, often times its more efficient to have the necromancer go for wind of death and arcane conduit asap instead of your lord, which can then focus on other lines than magic.<br><br>Lore of vampires is the most well rounded lore of magic in the game. You have tools for basicly every situation.<br>Heal/aoe heal, that even resurrects dead models. Super cheap buff to either trigger the global healing, or overcast to buff everything in a blob. gaze for single target nuking, curse of years to debuff entire blob of enemies. raise zombies to cast as a buffer against charges, or just drop them on ranged units, and force them to claw through a 10k HP unit, this will take ages. <br><br>wind of death has 100% armor pierce, so its good against any infantry sized unit.<br><br>Mortis engine is expensive, yes, but considering you can trash swarms of hightier melee units with just a mortis engine and a couple trashy zombies or skellys, the value swing is just flatout insane. It also baits enemy armys into attack you, if half your army is just skellys and zombies, and 1-2 mortis engines, and suddenly they get drained to death ~<br>Especially early on, its way more efficient to just grab 2 armys full of zombies and skellys, supported by 1-2 mortis engines each, this will steamroll everything till midgame before you can start recruiting better units.<br><br><br>In pvp it will obviously look different, but for just regular campaign play, necromancers, mortis engines, will carry you through majority of the game, before you start your wonky full vampire stacks, bloodknight stacks, tripple crypthorror legendary lord stacks. Whichever you have the most fun with.
12
@PrincessKittenOwO · 8 months ago
happy new year 🎉 also your shorts made me come back to total war warhammer 3 and try out new factions 😊 thank you!
1
@VIadlV · 8 months ago
Ghorst's ocean of zombies is HILARIOUS. Only one side stops laughing when three black coaches roll over the hill with a mortis engine slightly behind them.
5
@JohnnyOrc · 8 months ago
Heinrich Kemmler does not require the Grim and the Grave, that was for Helman Ghorst
12
@Blackjack-vx2jb · 8 months ago
calling the lore of vampires AND the mortis engine bad are such God awful takes I'm genuinely impressed. What is bro smoking, they're arguably the best in the game in their respective categories. The mortis engine is so good and iconic that literally every other effect of it's type has been called a mortis engine effect throughout the life of the entire game
28
@davideprincipato1471 · 8 months ago
Grave guards are very good overall, but especially good with Manfred who has 25% upkeep discount. Remember to consider also auto resolve situation, unless you want to fight every single battle manually.
5
@bradpitt5355 · 8 months ago (edited)
<a href="https://www.youtube.com/watch?v=uZefPFBKKWs&t=59">0:59</a> Marfred von Carstey is my favourite lord :D
1
@arturprivat8180 · 8 months ago
We love it
@raphaelantoine7331 · 8 months ago
Good video but I do disagree with the Mortis engine. Yes it's expensive but you don't need more than 1 or 2 to completely change a fight outcome, especially against melee heavy armies
7
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