What to do when your D&D players don't care
206K views · May 1, 2024 · Entertainment
Comments · 890
@skeletonpatch · 2 years ago
In the game I’m currently playing, I gave my character the noble background and told the DM that the family’s rank was up to him and I’d flesh out her backstory and family history accordingly.<br><br>We get to Session Zero and I quickly notice that my character’s family name is now on the DM’s world map as one of the major kingdoms on the continent.<br><br>I was abruptly put in charge of a rather noteworthy chunk of the world building, probably because I’d told him ahead of time that I have a tendency to write too much for my characters and he decided to capitalize on that.<br><br>Needless to say, I am very invested in this current game.
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@kelleroleary9367 · 2 years ago
The real point of DMing is to increase my capacity to procrastinate planning.
1.4K
@Mark-ki7ic · 2 years ago
Session Zero is important to find the right types of players for different types of games.
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@vayianos · 2 years ago
The dinner and drinks comparison was actually surprisingly helpful for me to visualize the concept in my head lmao
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@kayleyanna3164 · 2 years ago
this was my experience in my first game. No one was invested, and I was criticized for "not making the game more fun". The problem was no one knew what they wanted, they just knew I wasn't giving it to them. It felt like I was putting on a show, not playing a game. I went through 2 dnd groups before finally gelling with my third. Even when first playing with my current group, I had to learn that there is a difference between investing and hardcore roleplaying. I finally feel like I'm with a group that really appreciates what I do for them, and it makes a world of difference.
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@valkyriebait136 · 2 years ago
"To crush your enemies, to see them driven before you, and hear the lamentation of their dice."
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@tgwolfe · 2 years ago
I couldn't answer this question myself for a while, but eventually I found out that I really enjoy watching the player characters grow and experience new things. A player completing their personal quest, or finding that long-lost relative is just... <b>chefs kiss</b>
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@fallenphoenix13 · 2 years ago
Between this video and Matt Colville talking about how short adventures are the way to go over long campaigns... Man I wish I'd seen these before I built out my last game. <br>Thank you for this, Ginny! You make my games better.
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@WhiteOwl1061 · 2 years ago
One of the best campaigns I ever played in was a world where the DM created a port town and added some basic features. But then we players got to add our homes, bases of operation, and local features important to our characters. During the entire campaign we never ventured more than 100 miles from "our town". It was kind of an expanded "Keep on the Borderlands" type campaign. But we were invested in it. We owned businesses. We had to deal with pirates, bandits, corrupted grave sites and tombs, and eventually an invading orc army.
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@CrimsonGuard1992 · 1 year ago
A big obstacle that I've experienced over the years is a lack of trust players can have towards their DMs. <br><br>DMs often serve as the scapegoat for when things go wrong, but aren't credited when things go right. <br><br>I've had players, in spite of reassurances, think that the DM was always out to get them.
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@MariusBane · 2 years ago
The hardest part I've run into is the 'kindness gap' where a player will sometimes prefer to not have fun and burn out than 'be mean' - and people often have a difficult time discerning the deference between rude and honest.<br><br>I had a player tell me 'having fun' for 5 games, then heard 3rd party they were bored, addressed it with them (which initially was uncomfortable for them) then fixed it next session - but they had 4 'bad' games because of that communication gap.
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@brenobaiardi · 2 years ago
Not all your friends are dnd friends. Best pointy hat quote ever
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