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Weird Attacks In FIghting Games (with @jmcrofts)

106K views · Oct 3, 2025 · Education

Comments · 257

  • @lordknightfgc · 11 months ago · pinned

    Thanks to @jmcrofts for coming on and sharing! Any others you think should be on the list?<br><br>(also pls subscribe)

    66

  • @_Adie · 11 months ago

    &quot;It&apos;s not that complicated, it&apos;s just baseball&quot; Yeah, mfer, and I&apos;m European.

    545

  • @WeavileGuy · 11 months ago (edited)

    the &quot;canon into mechanics&quot; thing in fist of the north star reminded me that, in the SNES game, raoh cannot crouch (and therefore cannot block lows) because &quot;a king never kneels&quot; or something like that

    506

  • @superbaas8822 · 11 months ago

    <a href="https://www.youtube.com/watch?v=qS9VnMF0VCU&amp;t=729">12:09</a> I have no idea if this was remotely intentional, but I want to point out that for this touch of death, you hit the super on exactly the 8th multiple of 8.

    41

  • @JAnne_Bonne · 11 months ago (edited)

    The JoJo’s games (Heritage for the Future and All-Star Battle R) have some pretty interesting moves and character specific mechanics, but the three Anubis wielders in Heritage for the Future (Chaka, Dark Polnareff, and Khan) probably have one of my favorites in their counter.<br>One of the Anubis Stand’s abilities in the manga was that whoever wielded the blade could easily adapt to whatever attacks were used against it in the past. Heritage translated this in their counter. Whatever their counter hit would become a move “learned” and whenever that “learned” move was blocked after the counter, the Anubis holder would flash white and could instantly get out of blockstun and attack back (not like guard cancel, just all blockstun outside of one frame was erased). And Anubis could “learn” multiple moves…

    205

  • @girugamish · 11 months ago

    One that I don’t see being brought up is Valentines poison vials from Skullgirls. The first type of poison is basic damage over time, which is p standard. The second gives increased hitstun in combos, which is can lead to some insane routes. But the most interesting and unique is her third type, which gives your opponent input delay for a set amount of time. This is the only mechanic I can think of which messes with input delay in this way, and it can lead to situations where you had to block the mixup 1s ago. And in a game as fast and as reset-heavy as Skullgirls, that’s basically unblockable

    104

  • @cutefenns · 11 months ago

    Sometimes I think about that one character from Bleach who&apos;s sword can only heal people, so when they put them into the waggle fighter on the Wii you had to avoid using their basic moveset or else you would never hurt your opponent

    72

  • @owendawg1 · 11 months ago

    &quot;Is this made by a known developer?&quot; &quot;Arcsys!&quot; is so funny to me for some reason

    171

  • @sakarain · 11 months ago

    Putting “What’s 8x3?” in a fighting game video thumbnail &nbsp;is absurdly funny

    387

  • @Angel_Flash · 11 months ago

    when he pulled up skullgirls then took a quick detour to sonson in mvc2 i immediately knew what move he was going to talk about

    32

  • @coolboyyo654 · 11 months ago

    Dorothy in Arcana Heart 3 (my fav character tbh) has a whole Thing where her moves leave cards behind and when you get particular poker hands it does more damage. &nbsp;The suit depends on the button pressed.

    89

  • @komodoswagdragon · 11 months ago

    They didn’t mention the best part of Squigly’s center stage move. When it is charged it has “super flash” properties. This lets you cancel the special move into a post super flash unblockable super. If you are not blocking before charged center stage is used (which squigly has time to react to). You get unblockabled by the super.

    46

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