Everything I know as an indie dev after 5 games and 300k+ sales.
45K views · Apr 29, 2026 · Science & Technology
Comments · 145
@kamilradomski4783 · 5 months ago
I heard "I'm not a content creator" and I saw "This will be boring" and suddenly I knew that there will be knowledge inside just waiting to be unpacked.
158
@SilentKitsuneStudios · 5 months ago
I released my first game a few weeks ago and to me, it was a MASSIVE success. 16 sales. 13 of which I don't know at all from across the country and world. Really awesome feeling. I expected maybe 1-2 sales max. I have 80 wishlists that keeps growing. Finding this video is such amazing timing cuz I'm going to release my next game soon. Thank you so much for sharing your experience, this is going to be a huge help. You're awesome
188
@LTGD · 4 months ago
"So, how do you develop games? I don't f**king know." Most relatable sentence I've seen in a video in years.
20
@OneDayTalesStudio · 2 months ago
Every indie developer’s journey is filled with lessons — from building the first prototype to learning what makes a game connect with players. Each project brings new challenges, discoveries, and a better understanding of the craft.<br><br>We’re a small studio just starting our journey in game development, and we’re excited to learn, improve, and share the games we’re creating with our community.<br><br>We’d love for you to follow along as we build and share our games.<br><br>Thank you for your support!
2
@FlockedandLoadedGame · 5 months ago
Chris Zukowski >>>> <br><br>The 18% of play sessions steam being on controller was a surprise to me, started implementing controller support immediately.
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@thatboeyisme · 3 months ago
agree with having fun first, i find godot keeps getting better. been learning it with ziva lately and its honestly made the whole gamedev journey way easier to get into
2
@jonathanrich4213 · 5 months ago
Senior programmer who has been mucking about in Unity for close to a year. Thanks for this video, the bit at 7 minutes was very helpful.
3
@theodenking169 · 4 months ago
Great lecture. There are a lot of people making videos about gamedev these days but almost none of them actually successfully make and sell games; they just make videos.
1
@simspawn · 5 months ago (edited)
I'm about 8 ish months into learning programming by building a text adventure engine in pure C99. In the middle of refactoring/rewriting because of learning some pretty important architectural things. But I'm pretty close to achieving parity with the old duct tape code, which was just moving between stages, combat, inventory, and a couple of potions~ but it's systemic and data driven, nothing (near enough) is hard coded. Once I really get the simulation fleshed out more I'm going to work on adding a graphics layer. I'm still super excited. I don't just want to make a game, I want to make an entire multimedia studio, and so far I'm still super fruitcaking excited and loving it. It does get frustrating often, especially when I want to code but my brain just don't wanna do it~ But, it is getting there.
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@leonardmilcin7798 · 2 months ago (edited)
Luck is a thing, but what people don't understand is that you have to be ready and done your homework to make use of any of this luck and also that you can create your own luck.<br>I played so many fun games that could have been quite successful if the author just took care of making enough content, polishing the game a bit and not made some strange decisions that would disqualify the game.
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@slappedbypengu · 5 months ago
The best thing is having honest friends, forget my feelings, let me know if this is truly a good idea. Telling my friends this has led to a few tweaks and some massive changes to my game ideas which has produced proper improvement
15
@WarriorTier · 4 months ago
Great video! Very useful advice for us newbies. Thank you for making this
1
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