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4 of the Most Common TTRPG Dice Systems

93K views · May 31, 2023 · Entertainment

Comments · 472

  • @cajunmitch4081 · 2 years ago (edited)

    Savage Worlds, and games with changing die types, are called "Dice Ladder" systems.

    138

  • @Ishpeck · 3 years ago

    This is an important conversation to have. &nbsp;System <i>does</i> matter and talking about their impact on game-play/narrative is vital for the artistry of RPG&apos;s to truly unfold.

    318

  • @billn5866 · 3 years ago (edited)

    Thank you for increasing exposure to other systems! I get a little frustrated when discussions about &quot;other than D&amp;D&quot; only involve D&amp;D clones.<br>I particularly love the Genesys dice pool system, Free League&apos;s Year Zero engine, and the Modiphius 2D20 systems.

    57

  • @joaosevero9052 · 3 years ago

    I am so glad to hear what you said at the very end of the D20 section, about the system not emphasizing the characters skills so much. I always felt that and it is exactly what prompted me to look for and eventually try to develop something else. <br>I always felt that in the D20 system whatever skills and bonuses your character has, they all pale in comparison to a single dice roll.

    23

  • @tanakathecowboy · 2 years ago

    Sir, you&apos;re a gentleman and a scholar. Thank you.

    2

  • @zero_ngo · 3 years ago

    Great video, Trevor, our community needs this kind of content :D

    14

  • @thevilside179 · 3 years ago

    It would be nice to have a series of videos similar to this one outlining other mechanics of rpgs that are done differently: injury and pain, fear and madness, equipment load etc...

    19

  • @grumpytoad86 · 3 years ago

    7 years ago, I started designing my own RPG system (based on a popular post-apocalyptic videogame series) and this video would have been SO helpful back then. I did so much research on different game systems and mechanics to find the one that would work best for me. I ultimately settled on my own variation of a d100 system which can be a bit crunchy, but which I believe captures the feeling of playing the videogame in a tabletop platform in a way that the &apos;official&apos; tabletop version of said videogame never did for me, nor any of the dozen or so other homemade systems I found in my research.<br>Thank you for sharing your marvelous wealth of knowledge, Trevor! I have enjoyed every season of your show and learning about the different systems you use with each story. I can&apos;t wait to see what you decide to use whenever you start your next season (but part of me hopes you&apos;ll go back to Savage Worlds or something similar, for no other reason that NO system tops the excitement of &quot;exploding&quot; dice!).

    14

  • @NefariousKoel · 3 years ago

    Dice Pools generally have another advantage I like. &nbsp;Less die roll modifiers to add or subtract from your die rolls. &nbsp;You often don&apos;t have to track a bunch of minuses and pluses for various things. Just count the number of successful dice and compare to the amount of successes the GM stipulated for success. &nbsp;Or, in some systems you just add or remove an amount of dice from your pool, beforehand, regarding bonuses or penalties. &nbsp;Cuts down on the math and DRMs at the table.<br><br>I also rather like that you only get a vague idea how easy a test will be with dice pools. &nbsp;Because when I&apos;m preparing to do something difficult, I don&apos;t normally think to myself, &quot;I have a 65 percent (or 13 out of 20) chance of succeeding at this.&quot; &nbsp;Yet you still get vague idea after becoming accustomed to the dice pool system you&apos;re using, depending on your character&apos;s skill &amp; ability.

    129

  • @Enfors · 3 years ago

    Love this video. Mechanics analysis is so interesting to me, since I&apos;m working on my own little TTRPG.

    5

  • @teya1937 · 3 years ago

    Something I’ve only seen in Neoclassical Geek Revival but think is absolutely great is kind of an extension of Stars Without Numbers. What dice system you use depends on your character’s stress level. If you’re calm and everything is going right for you add a flat +10 to your modifier, when something first goes wrong, you fail a check or take damage you’re shifted up to 3d6 and when you’re totally panicked and don’t feel at all in control of the situation you roll 1d20. You need to get back to somewhere safe and get a full rest to go back down to calm. Playing that system really got me to appreciate how big a difference die mechanics can make to the tension of a moment in game.

    5

  • @APaganPerspective · 3 years ago

    Dude. this is one of your best vids. more of this type of video

    9

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