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"The Scary Zelda"

303K views · Oct 15, 2023 · Gaming

Comments · 624

  • @bentonick · 2 years ago

    As someone who always finishes an MM playthrough with a &quot;Mr. Perfect&quot; run (solving every character&apos;s problems in a single cycle before facing Majora), i always found it interesting that there is always at least one person you can&apos;t protect. If you want a good ending for Kafei and Anju, you have to stand by while an old lady gets mugged in the night. If you save the old lady you can&apos;t help Kafei get his mask back. I always thought it was a commentary on the struggles of heroism, how you can&apos;t always save everyone. If you try, you&apos;ll inevitably doom someone else by the simple fact that every person is connected and stopping every wrongdoing in the world means you <i>will</i> eventually step on the toes of someone you meant to protect by nature of the big, tangled web of human interaction. You have to pick your battles and stay determined that while you cant fix everything, the things you <i>can</i> fix are enough. Maybe you failed one or two people, but you saved countless others and that&apos;s what truly matters.

    1K

  • @ItsYaBoiV · 2 years ago

    Honestly the scariest part of Majora&apos;s Mask is the existential dread and self-doubt those kids on the moon give you

    1.1K

  • @Rihcterwilker · 2 years ago

    This video explains why majora is my favourite game, ever. Sightseeing and peoplewatching is 80% of any playthrough of mine.

    1.6K

  • @ruolbu · 2 years ago

    I love that you HAVE to spend time to wait for events to come up. It makes you just... walk around. Look at things. That&apos;s how people notice details and fall in love with their surroundings.

    226

  • @xerxies8947 · 2 years ago

    Majora&apos;s Mask is my all-time favorite game ever and to me it&apos;s because of the huge role that gratitude and love for strangers plays in the game. Showing love and kindness to people opens doors, rewards you, and allows you to save everyone and yourself, and recovering from trauma is the same situation. Link is isolated and traumatized, but by touching lives in a positive way he heals the world and himself.

    322

  • @Henskelion · 2 years ago

    The horror and &quot;cozy&quot; elements compliment eachother super well. The game&apos;s characters and their imminent doom makes your struggle against Majora and its manifestations more endearing, and the despair and isolation of the dungeons make you better appreciate the comfort that the characters bring.

    110

  • @data_expunged97 · 2 years ago (edited)

    I’ve seen a lot of people describe the 3 day time limit as being stressful, but as a kid, it was actually really comfortable. If I didn’t want to do the main quest, I could just spend three days fucking around, exploring and seeing what happens in different locations at different times. I usually rewound some time on day 2 because day 3 did stress me out a little bit, but it wasn’t like that’s hard to do or anything.<br>There are a ton of dark aspects to Majora’s Mask, and I’ve seen some great video essays about why, but I didn’t fall in love with this game just because I’m an edgelord, I fell in love with this game because I’m a goofy edgelord

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  • @jorger1818 · 2 years ago

    MM&apos;s horror really hits a lot harder than most games trying to be scary because monsters and creepy sounds aren&apos;t really a realistic fear in these kinds of games. Seeing the undead in a Zelda game means almost nothing, you often have a holy sword specifically made to vanquish the forces of evil to swing at them. OoT&apos;s places can be unsettling, but they fit right in in a world where there is such thing as clear cut good and evil. MM on the other hand gives the player more realistic things to fear: schedules and deadlines, interpersonal drama, compromise, petty crime, and worst of all, the impact of the death of a person. Sure MM has a &quot;good and evil&quot; conflict, but that&apos;s something seemingly acknowledged only at the beginning and end of the game and practically only by the happy mask salesman - it&apos;s very out of focus in a game that put so much emphasis on side quests. <br><br>In other words, MM instills very mature and mundane fears, something that feels so out of place in a Zelda game of all things that it becomes genuine and encourages meaningful introspection and discussion. That&apos;s what makes it such a &quot;scary&quot; Zelda game to many people, especially when compared to attempts at horror themes in the other games.

    134

  • @lxpersona · 2 years ago

    I’ve always loved the connection between the 2 biggest side quests in the game. Anju and Kafei and the Milk Road Quest. <br><br>Now most would assume they aren’t connected but if you really payed attention there were actually rumors that Kafei ran away with Cremia (also Anju’s Best Friend). <br><br>I find this very touching because while yes Anju is going through a tough time Cremia has it way worse. She’s stuck in milk road, she gets attacked by bandits while trying to deliver milk. She’s trying to act like everything is fine for her sister knowing that they’ll probably die, while the people of Termina think she is a bad person who stole her best friends soon to be husband Kafei.<br><br>That’s why Cremia always stood out to me so much depth was put Into her character and how everything connects in this game is so amazing. Masterpiece!!

    322

  • @elijahkeay3906 · 2 years ago

    Honestly furthermore, I think that it’s totally the cozy elements of this game that accentuate the creepy stuff. Plenty of games come off as creepy and fill a game with disturbing implications or flavour texts, but it doesn’t ever stick quite the same as it does in Majora. In majora you get to become familiar and fall in love with this town and its people, making you all the more determined to save them, and it makes the moments of true terror from the NPCS, or the really disturbing places all the more unsettling

    132

  • @princeapoopoo · 2 years ago

    I feel like a good chunk of the Zelda fandom has a fixation on like ... trying to box certain games as &quot;serious&quot; or &quot;silly&quot;, disregarding the fact that these games cover a wide margin of emotions and themes. Twilight Princess having intense battle sequences (by Zelda standards) doesn&apos;t negate the fact that Link smiles and dabbles in sumo and has to use clown&apos;s cannon like some goofy ass cartoon character to advance the plot. <br><br>I always thought MM was bizarre and unsettling, but the atmosphere of Clock Town was cosy. I love the combination of &quot;cosy farm/life sim&quot; aesthetics with the typical Zelda formula. And with a dash of survival horror to boot. MM combines these elements brilliantly.

    14

  • @Bruhtatochip742 · 2 years ago

    Sakon getting absolutely sniped and variations of will never not amuse me

    53

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