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Wolfenstein 3D - Rounding The Corner | Trav Guy

408K views · Feb 21, 2022 · Gaming

Comments · 768

  • @wowwow7210 · 3 years ago

    'It's green and pissed' Wow, even back then they were thinking of doomguy

    222

  • @Allen.Christian · 4 years ago

    E4M10 is supposed to be a stealth mission. There are blood splatters that you can follow that take you to the end without alerting any of the officers.

    1.3K

  • @EternallyEve · 3 years ago

    I actually think having the Nazi Anthem as the intro is genius because from the moment you hit start it gets cut off by the track "Wondering About My Loved Ones", and both tracks to me kinda plays into the Nazi's basically being victorious at this time - to the point of capturing BJ as a prisoner. But as soon as you enter the game, it's all about getting your revenge on every last nazi scumbag in Castle Wolfenstein. You're given this dystopia (something the later Wolfenstein games would love to use as a theme) that YOU are going to singlehandedly fix. Badass.

    96

  • @KingoftheBashful · 4 years ago

    It’s funny how Wolfenstein is both figuratively and literally Doom’s grandpa, since Doomguy is canonically BJ’s descendant, making him a Blazkowicz.

    413

  • @gabrielthegamingking3628 · 4 years ago

    “I’m gonna do something mildly inconveniencing to my toilet”<br>One of my favorite Trav lines

    235

  • @AlonzoTompkins · 4 years ago

    Love how the entire back story is John Carmack glances at a screen and inadvertently insults the people working on the program that he just looked at.

    113

  • @Mobysimo · 4 years ago

    To quote Civvie, this software kills fascists. <br>It just does it very very slolwy

    516

  • @cratchap926 · 1 year ago

    That single line, of &quot;if nazis can incorporate the swastika as a symbol of hate, then so can I....&quot; was SUCH an unexpected one, but truly blew me away... as for DECADES now the swastik (a symbol of peace and prosperity in Indian culture, and overall positive things in Jain, Buddhist and other cultures) had always been slandered as the nazi swastika, as if it truly was hitlers own creation... when in reality it was a hooked cross (hakencreuz) which hitler believed to be what jesus was cricified on.<br>But, i was so positively surprised... because at this point anyone who&apos;s culture teached them that swastika is a symbol of peace, had made peace with the fact that majority of the english speaking cultures will always only associate swastika with nazis, and never how it was actually the warping of a misinterpretation... <br>Truly, truly surprised me!<br>Love from India!

    5

  • @redaim25 · 4 years ago

    I can see now why this video took so long to come out. AN ENTIRE SECTION DEDICATED TO HOW H I T S C A N IS CALCULATED!? You are a mad man and your passion really shows man. Great video!

    142

  • @stormykeep9213 · 4 years ago

    To really appreciate the game, you&apos;d have to play it back when it first came out. Wolf3d was the first DOS game I&apos;ve played, on our new IBM compatible computer. Before it, I had been relentlessly pestering my parents to get me a SuperNES, but once we fired up Wolf and heard that music and effects on the Soundblaster 16 card, all notions of SuperNES went out the window. I was a computer gamer now. Good times.

    44

  • @StubzTurner · 4 years ago

    Whenever I watch gameplay of this game, I can&apos;t help but think about that old Windows 3D Maze Screensaver.

    225

  • @Bluehawk2008 · 4 years ago (edited)

    <a href="https://www.youtube.com/watch?v=mpbTqfSjWFE&amp;t=2395">39:55</a> Every time you fire your gun in Wolf3D, the game checks if you aggro idle enemies by checking whether you share the same &quot;room code&quot; assigned to both your floor tiles. When you open a door, both connecting rooms are treated as the same code until it closes again. Ideally the level designer never uses the same code twice on the same map, but there is a hard limit, so if you make a mistake or run out of codes, you can create a scenario where the player fires his gun at one end of the map and alerts enemies way the hell and gone, and they&apos;ll start coming for you, even through locked doors. There are also &quot;deaf&quot; tiles you can place under an enemy, to create an ambush scenario - the deaf guard will only aggro from directly seeing the player. Or you have ambushes where the same room code is deliberately assigned to a series of rooms so that the doors all fly open at once as soon as you kill a bait guard.

    44

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