Wolfenstein 3D - Rounding The Corner | Trav Guy
408K views · Feb 21, 2022 · Gaming
Comments · 768
@wowwow7210 · 3 years ago
'It's green and pissed' Wow, even back then they were thinking of doomguy
222
@Allen.Christian · 4 years ago
E4M10 is supposed to be a stealth mission. There are blood splatters that you can follow that take you to the end without alerting any of the officers.
1.3K
@EternallyEve · 3 years ago
I actually think having the Nazi Anthem as the intro is genius because from the moment you hit start it gets cut off by the track "Wondering About My Loved Ones", and both tracks to me kinda plays into the Nazi's basically being victorious at this time - to the point of capturing BJ as a prisoner. But as soon as you enter the game, it's all about getting your revenge on every last nazi scumbag in Castle Wolfenstein. You're given this dystopia (something the later Wolfenstein games would love to use as a theme) that YOU are going to singlehandedly fix. Badass.
96
@KingoftheBashful · 4 years ago
It’s funny how Wolfenstein is both figuratively and literally Doom’s grandpa, since Doomguy is canonically BJ’s descendant, making him a Blazkowicz.
413
@gabrielthegamingking3628 · 4 years ago
“I’m gonna do something mildly inconveniencing to my toilet”<br>One of my favorite Trav lines
235
@AlonzoTompkins · 4 years ago
Love how the entire back story is John Carmack glances at a screen and inadvertently insults the people working on the program that he just looked at.
113
@Mobysimo · 4 years ago
To quote Civvie, this software kills fascists. <br>It just does it very very slolwy
516
@cratchap926 · 1 year ago
That single line, of "if nazis can incorporate the swastika as a symbol of hate, then so can I...." was SUCH an unexpected one, but truly blew me away... as for DECADES now the swastik (a symbol of peace and prosperity in Indian culture, and overall positive things in Jain, Buddhist and other cultures) had always been slandered as the nazi swastika, as if it truly was hitlers own creation... when in reality it was a hooked cross (hakencreuz) which hitler believed to be what jesus was cricified on.<br>But, i was so positively surprised... because at this point anyone who's culture teached them that swastika is a symbol of peace, had made peace with the fact that majority of the english speaking cultures will always only associate swastika with nazis, and never how it was actually the warping of a misinterpretation... <br>Truly, truly surprised me!<br>Love from India!
5
@redaim25 · 4 years ago
I can see now why this video took so long to come out. AN ENTIRE SECTION DEDICATED TO HOW H I T S C A N IS CALCULATED!? You are a mad man and your passion really shows man. Great video!
142
@stormykeep9213 · 4 years ago
To really appreciate the game, you'd have to play it back when it first came out. Wolf3d was the first DOS game I've played, on our new IBM compatible computer. Before it, I had been relentlessly pestering my parents to get me a SuperNES, but once we fired up Wolf and heard that music and effects on the Soundblaster 16 card, all notions of SuperNES went out the window. I was a computer gamer now. Good times.
44
@StubzTurner · 4 years ago
Whenever I watch gameplay of this game, I can't help but think about that old Windows 3D Maze Screensaver.
225
@Bluehawk2008 · 4 years ago (edited)
<a href="https://www.youtube.com/watch?v=mpbTqfSjWFE&t=2395">39:55</a> Every time you fire your gun in Wolf3D, the game checks if you aggro idle enemies by checking whether you share the same "room code" assigned to both your floor tiles. When you open a door, both connecting rooms are treated as the same code until it closes again. Ideally the level designer never uses the same code twice on the same map, but there is a hard limit, so if you make a mistake or run out of codes, you can create a scenario where the player fires his gun at one end of the map and alerts enemies way the hell and gone, and they'll start coming for you, even through locked doors. There are also "deaf" tiles you can place under an enemy, to create an ambush scenario - the deaf guard will only aggro from directly seeing the player. Or you have ambushes where the same room code is deliberately assigned to a series of rooms so that the doors all fly open at once as soon as you kill a bait guard.
44
Up next

Half-Life's Forgotten Expansion (ft. Civvie11) | Trav Guy
That Trav Guy · 350K views

A Thorough Look at Wolfenstein
Noah Caldwell-Gervais · 348K views

Pro Wolfenstein 3D
Civvie 11 · 1.9M views

FINAL DOOM - TNT's DEvilution | Trav Guy
That Trav Guy · 184K views

The Most "Normal" GTA Game
Any Austin · 364K views

Half-Life: Opposing Force - The Good Sheppard | Trav Guy
That Trav Guy · 258K views

SIGIL - Waiting For Romero To Pay | Trav Guy
That Trav Guy · 78K views

RetroAhoy: Wolfenstein 3D
Ahoy · 1.9M views

Wolfenstein 3D Started Everything
Appreciation Culture · 2.6K views

Quake - Influence at a Cost | Trav Guy
That Trav Guy · 162K views

TES II: Daggerfall - A Complete Retrospective
Jwlar · 9.8M views

Doom - Defining a Genre | Trav Guy Reviews
That Trav Guy · 341K views

Return to Castle Wolfenstein - Schlock and Awe
Civvie 11 · 1.7M views

Half-Life PS2 - Overcoming Cancelled Dreams | Trav Guy
That Trav Guy · 144K views

The Quirks of German Wolfenstein 3D (feat. Rebecca Heineman)
GermanPeter · 225K views

Doom's Triumphant Return | Doom (2016)
That Trav Guy · 591K views

LGR - Wolfenstein 3D - DOS PC Game Review
LGR · 730K views

How MachineGames Redefined Wolfenstein
UnGli. · 258K views

System Shock - Pioneering Player Empowerment | Trav Guy
That Trav Guy · 272K views

How Commander Keen Changed the Face of DOS Gaming Forever
Classic Ed · 10K views