The Art of Footsies - Fighting Game Fundamentals
310K views · Mar 2, 2022 · Gaming
Comments · 257
@estebanacostaolivera3232 · 4 years ago
The mental games that happen during the neutral and footsies are the reason why I love fighting games
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@dandylion1987 · 4 years ago
As someone who doesn't play fighting games it's fascinating how complex, deep and difficult they are. Such a high skill ceiling it seems
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@Gpop119 · 4 years ago (edited)
Melty Blood, aka "air footsies".<br><br>Because almost every character has a double jump and air dash and anti-airs being generally weak, that a lot of the combat is in the air, and getting an aerial counter hit is HUGE (untechable until you hit the ground, so it's basically a free full combo at that point)
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@Teneban · 4 years ago
For me, footsies are basically just toying with the frontier of reaction. There's a range after which you can react to anything your opponent does - and if you're weaving back and forth across the edge of that range, your opponent is never quite sure whether or not you'll be able to react to what they do. You have to make them think that you can't, when you actually can.
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@omarhasan03 · 4 years ago
Just want to note that footsie is not a term coined in the video game community. It was also in the boxing/martial arts community as a term used to describe using movement to deceive, manipulate, or convince your opponent of the space you control and how quickly you can close or open more space safely.<br><br>It was not coined in the 90s arcade culture. I knew boxing kids in NY that would say their legs were sore from practicing footsies or their footwork. <br><br>Muhammad Ali was the master of real life footsies, btw. He could move most opponents anywhere he wanted without throwing a punch. Just using his footwork/footsies.
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@Weeb1367 · 3 years ago
<b>Mental breakdown due to 1 sec reaction time and inability to whiff punish</b>
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@lrgogogogo · 4 years ago
I must sing praise of the tutorial sequence where I-no is caught slippin’ and the greenscreen effect <i>suddenly shatters</i> as Zato proceeds with a supreme beatdown
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@kazeryuu3603 · 1 year ago
<a href="https://www.youtube.com/watch?v=mhkLBaDPuA8&t=222">03:42</a> Ryu just giving a really nice look at Chunli
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@MrChessboxing · 4 years ago
As an I-No main, your Neutral and Punish clip examples gave me PTSD
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@Sadeyo1 · 4 years ago
I love fighting games due to the complexity of them.
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@SAPProd · 4 years ago
<a href="https://www.youtube.com/watch?v=mhkLBaDPuA8&t=496">8:16</a> this is why the 90s was Capcom at its best: they had several different and unique fighting games out that fed into one another. Darkstalkers introduced aerial dashing, EX versions of special moves, push blocking, and various other concepts that would be adapted and perfected in Marvel and other games, and likewise they took concepts from their contemporaries (both within & outside the company). It felt like a thriving ecosystems where titles that weren’t the main headliners still had their community to learn and discover these smaller titles and yet be able to go between them without being absolutely lost. I learned Darkstalkers because of my experience in MvC1. That’s the Capcom I want to come back, where cameos in each other’s games are not mere asset dumps, but advertising for other games to try. I want to be able to play Street Fighter 6, Darkstalkers 4, Rival Schools 3 (or 4, however they consider Japan only sequel/upgrade), Power Stone 3, and Lord Jedah forbid Red Earth 2! It’s why I feel the upcoming Capcom Fighting Collection is just as important a release, if not moreso, than Street Fighter 6!
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@keithsimpson2150 · 4 years ago
Meanwhile in KOF...<br>Hop beats low b beats stand jab. Now do it at warp speed while considering throws, angles, and combo confirms. footsies in KOF is the pseudo autopilot you hop around in looking for your advantage I think.
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