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Ranking Every Room/Part in Scooby Doo Night of 100 Frights

11K views · Oct 21, 2024 · Gaming

Comments · 37

  • @twenti619 · 1 year ago

    Nothing beats niche content from a two decade old game 🤟

    42

  • @MORS222z · 1 year ago

    the fact we're still on about this videogame shows how much soul was put into games back in the days. Its really sad now and I hope we find some resolution soon

    22

  • @tdsoldier3198 · 11 days ago

    This game was a huge part of my childhood. Brings back so many memories.

  • @jimmer4039 · 1 year ago

    no freaking way finally someone talks about this game. great video!

    12

  • @stuntfumbler · 1 year ago

    nice video. fun fact: the zombie in creepy 2 that runs as if he saw you is deliberately coded to be that way. its an intentionally programmed state called "fakechase" thats not used by any other monster in the game.

    27

  • @rahxasc · 1 year ago

    I am so happy to hear that I wasn't the only one who jumped on to the landing and then the wall in misbehaving cause a cave in part 2

    2

  • @kylehavens5038 · 1 month ago

    Wreck on the deck part 2 I will always remember for the annoyance of trying to get all the snacks and not fall in the water. Definitely agree on avoiding returning to it once cleared

  • @andresmontenegro4634 · 2 months ago (edited)

    i love some names like mind your manors or fishy for some clues. the creators were creative AF. Lovd the rhymes like fear in the pier or coast for some ghost.

  • @WanderWitch333 · 11 months ago

    [Will you also be ranking levels of Creepy Capers or Unmasked?]<br><br>I always had a deep love for the Mystery Machine and Playground sections, very fun tutorials. Hours of swinging and platform jumping. <br><br>And the Monster Gallery was something I wish every game did. It also mislabeled the Witch Doctor as Geronimo (which was the projection Native American ghost), which led me to believe the Witch Doctor was named Geronimo and that both ghosts were meant to be the same entity in that episode.<br><br>Mausoleum&apos;s circular design felt nice - it could&apos;ve used more development, maybe cobwebs or skeletons or grave plaques, feels incomplete. The graveyard entry is better in overall aesthetic. The Crypt&apos;s phantom glass window is so cool I&apos;m caught between wanting more and wanting it to be unique. <br><br>The pier music boosts it up in favorability. Dock 2 was fun with the Shaggy throw. Between tarps, boats, and rickety wood, lots of fun mechanics. The tar areas sucks though. <br>The hedge areas were nicely decorated, populated, and engineered. The best of the hedge being riding the mower with Shaggy and the statues and cauldrons. <br><br>Path to the Lighthouse, Ghast in the Mast, Fish Factory, and Stalactite Ice Cave are some of the lowest for me. Less visual, less fun, or less intuitive. Ice Cave section as a whole was cool. <br><br>Manor is a favorite section, but more from pieces in each - paintings in all the rooms, bay window in part 2 (unfortunately no eyes or silhouettes), don&apos;t look down&apos;s exterior and scope, moving bookshelves, skeletons, the floating beds and swinging chandelier. Laundry Room and Kitchen were ripe with unused minigame potential like trapping unbonkable monsters or cooking a power up. Without the Black Knight boss the roof area is quite small and dull. The basement was chef&apos;s kiss in horror. <br><br>If they had the data and time, other monsters like Puppet Master(Manor), Snow Ghost (Ice Cave), Doctor Coffin(Laboratory), Pterodactyl Ghost (Pier/Docks), Miner 49r(Cliffside), and Mummy (Crypt) fit perfectly. Open world would have been amazing and if they remake the game I hope they do that.

    2

  • @GhabulousGhoti · 1 year ago

    I&apos;d probably put Lab 1 at the polar opposite end, it&apos;s so tedious and boring IMO.<br><br>I&apos;d also put the playground near the top because it&apos;s just fun to play around in.

    15

  • @WannabeChiara · 1 year ago

    I played this game as a kid too! It was incredible fun and since I played with my mom who was struggling to get a job in that period it&apos;s a memory I will cherish forever. These were truly the games that pushed forward your creativity and the ability to get engaged in something as a kid

  • @Bosscf0 · 1 year ago

    Sick. Actually loved this.

    2

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