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Resident Evil 3's Save Rooms are Actually Terrifying

402K views · 19 Sept 2026

Comments · 703

  • @Roblitzky · 1 month ago (edited) · pinned

    Get 15% off on Saily data plans by using code &quot;BLITZKY&quot; at checkout or go to <a href="https://saily.com/blitzky">https://saily.com/blitzky</a>

    37

  • @noirgaming729 · 1 month ago

    Always thought it was scary when Nemesis is near a save room that you’re in, the save room music wouldn’t play. That lowkey made it scarier.

    599

  • @joshuadurant1250 · 1 month ago

    It could have been worse. If I&apos;m remembering correctly the developers originally wanted Nemesis to be able to break into save rooms.

    125

  • @skoddiieasley8007 · 1 month ago

    so Dario said he&apos;d rather starve to death than be eaten by zombies but upon closer inspection... homie snuck out of the trailer and got chomped while reaching for a box of chocolate...those details are what I love so much about RE.

    115

  • @genuinesaucy · 1 month ago

    The RE3 save room theme is one of the most sinister and menacing because you won&apos;t truly be safe until you&apos;re hell and gone from the city. You&apos;re only safe in the same sense that soldiers in a trench are safe during a short break between artillery barrages.

    208

  • @hawkbirdtree · 1 month ago

    Love that you are in Racoon city and not just showing gameplay clips.

    399

  • @CrowTR0bot · 1 month ago

    <a href="https://www.youtube.com/watch?v=lYSjt96JpPY&amp;t=104">1:44</a> Fun Fact: Dario is voiced by late SNL alum Tony Rosato, who also voiced Nemesis in this game. He also voiced Luigi in the Super Mario World cartoon (&quot;That&apos;s MAMA LUIGI to you, Mario!&quot;)

    132

  • @StrigoiVampire · 1 month ago

    The best part of your video, and something that probably went unnoticed by most viewers, is how perfectly you integrated your image into the Resident Evil 3D environment. I mean, in practice, that would be easy using chroma key, but what’s impressive is that you managed to perfectly match the height and angle of each shot to the game&apos;s perspective, and that deserves real credit.

    847

  • @fireflocs · 1 month ago (edited)

    In Dario&apos;s further defense: &quot;Stay put and wait for rescue&quot; is one of the most well-known pieces of advice people are given to survive dangerous situations. Given the information he (probably) had, Dario was ABSOLUTELY doing the right thing.<br>Plus with all the crates, barrels, wooden palettes, and probably other stuff, he could have absolutely (and really should have) barricaded all the doors leading to the outside. And probably found a nice big wrench or knife or something to arm himself with.

    62

  • @feline_luv · 1 month ago

    I like how realistic you&apos;re being about how these people would handle this situation. Most people would be terrified when faced with a zombie outbreak out of no where.

    76

  • @mmm1217 · 1 month ago

    I found this randomly via the algorithm and I have to say I&apos;m incredibly impressed at the production values. &nbsp;The visual effects and acting via greenscreen must have taken quite a bit of work and it&apos;s very impressive.

    88

  • @kerbal666 · 1 month ago

    The biggest mystery in every Resi game is who lights all the damn candles. Especially in places where nobody&apos;s been before you got there.

    59

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